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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Boogie;
namespace GPUVerify
{
class NullRaceInstrumenter : IRaceInstrumenter
{
public void AddRaceCheckingCandidateInvariants(Implementation impl, IRegion region)
{
}
public void AddKernelPrecondition()
{
}
public bool AddRaceCheckingInstrumentation()
{
return true;
}
public Microsoft.Boogie.BigBlock MakeResetReadWriteSetStatements(Variable v, int Thread)
{
return new BigBlock(Token.NoToken, null, new CmdSeq(), null, null);
}
public void AddRaceCheckingCandidateRequires(Procedure Proc)
{
}
public void AddRaceCheckingCandidateEnsures(Procedure Proc)
{
}
public void AddRaceCheckingDeclarations()
{
}
}
}
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