using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Boogie; namespace GPUVerify { class NullRaceInstrumenter : IRaceInstrumenter { public void AddRaceCheckingCandidateInvariants(Implementation impl, Microsoft.Boogie.WhileCmd wc) { } public void AddKernelPrecondition() { } public void CheckForRaces(BigBlock bb, Variable v, bool ReadWriteOnly) { } public bool AddRaceCheckingInstrumentation() { return true; } public Microsoft.Boogie.BigBlock MakeRaceCheckingStatements(Microsoft.Boogie.IToken tok) { return new BigBlock(tok, "__CheckForRaces", new CmdSeq(), null, null); } public void AddRaceCheckingCandidateRequires(Procedure Proc) { } public void AddRaceCheckingCandidateEnsures(Procedure Proc) { } public void AddNoRaceContract(Procedure proc) { } public void AddNoRaceInvariants(Implementation impl) { } } }