using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Boogie; namespace GPUVerify { class NullRaceInstrumenter : IRaceInstrumenter { public void AddRaceCheckingCandidateInvariants(Implementation impl, IRegion region) { } public void AddKernelPrecondition() { } public bool AddRaceCheckingInstrumentation() { return true; } public Microsoft.Boogie.BigBlock MakeResetReadWriteSetsStatements(Microsoft.Boogie.IToken tok) { return new BigBlock(tok, "__ResetReadWriteSets", new CmdSeq(), null, null); } public void AddRaceCheckingCandidateRequires(Procedure Proc) { } public void AddRaceCheckingCandidateEnsures(Procedure Proc) { } public void AddRaceCheckingDeclarations() { } } }