using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Boogie; namespace GPUVerify { class NullRaceInstrumenter : IRaceInstrumenter { public void AddRaceCheckingCandidateInvariants(Implementation impl, IRegion region) { } public void AddKernelPrecondition() { } public void AddRaceCheckingInstrumentation() { } public Microsoft.Boogie.BigBlock MakeResetReadWriteSetStatements(Variable v, Expr ResetCondition) { return new BigBlock(Token.NoToken, null, new CmdSeq(), null, null); } public void AddRaceCheckingCandidateRequires(Procedure Proc) { } public void AddRaceCheckingCandidateEnsures(Procedure Proc) { } public void AddRaceCheckingDeclarations() { } public void AddSourceLocationLoopInvariants(Implementation impl, IRegion region) { } public void DoHoudiniPointerAnalysis(Procedure Proc) { } public void AddStandardSourceVariablePreconditions() { } public void AddStandardSourceVariablePostconditions() { } } }