COCO = ..\..\Binaries\Coco.exe ASML = ..\..\Binaries\asmlc.boot.exe # "all" depends on 2 files, really (Parser.cs and Scanner.cs), but they # are both generated in one go and I don't know a better way to tell # nmake that. --KRML all: Parser.ssc #Graph.dll: Graph.as # $(ASML) /target:library Graph.as Parser.ssc: Scanner.frame Parser.frame BoogiePL.atg $(COCO) BoogiePL.atg copy Parser.cs Parser.ssc copy Scanner.cs Scanner.ssc clean: rm -f Scanner.ssc Parser.ssc