using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.Boogie { public class Concurrency { public static void Transform(LinearTypeChecker linearTypeChecker, CivlTypeChecker civlTypeChecker) { List originalDecls = new List(); Program program = linearTypeChecker.program; foreach (var decl in program.TopLevelDeclarations) { Procedure proc = decl as Procedure; if (proc != null && civlTypeChecker.procToActionInfo.ContainsKey(proc)) { originalDecls.Add(proc); continue; } Implementation impl = decl as Implementation; if (impl != null && civlTypeChecker.procToActionInfo.ContainsKey(impl.Proc)) { originalDecls.Add(impl); } } List decls = new List(); if (!CommandLineOptions.Clo.TrustAtomicityTypes) { MoverCheck.AddCheckers(linearTypeChecker, civlTypeChecker, decls); } CivlRefinement.AddCheckers(linearTypeChecker, civlTypeChecker, decls); foreach (Declaration decl in decls) { decl.Attributes = CivlRefinement.RemoveYieldsAttribute(decl.Attributes); } program.RemoveTopLevelDeclarations(x => originalDecls.Contains(x)); program.AddTopLevelDeclarations(decls); } } }