// verify this program with -defaults -autoFold -autoMagic class Cell module Library { var x: int; method init(v: int) requires acc(this.x) && 0<=v; ensures valid && this.get() == v; { x := v; } method set(v: int) requires valid && 0<=v; ensures valid && get()==v; { x := v; } method increment() requires valid; ensures valid && get() == old(get()) + 1; { x := x + 1; } method dispose() requires valid && acc(mu); ensures true; { free this; } function get(): int requires valid; ensures 0<=result; { x } predicate valid { acc(this.x) && 0<=x } invariant valid; } class Interval module Library2 { var left: Cell; var right: Cell; method init(l: int, r: int) requires 0<=l && l <= r; requires acc(left) && acc(right); ensures valid; ensures getLeft()==l ensures getRight()==r; { left := new Cell; call left.init(l); right := new Cell; call right.init(r); } method setLeft(l: int) requires valid; requires 0<=l && l<=getRight(); ensures valid; ensures getLeft()==l && getRight()==old(getRight()); { call left.set(l); } method setRight(r: int) requires valid; requires 0<=r && getLeft()<=r; ensures valid; ensures getLeft()==old(getLeft()) && getRight()==r; { call right.set(r); } method shift(v: int) requires valid; requires 0<=v; ensures valid; ensures getLeft()==old(getLeft())+v && getRight()==old(getRight())+v; { call left.set(left.get()+v); call right.set(right.get()+v); } function getLeft() : int requires valid; { left.get() // for some reason, Boogie can't figure out the callee's heap is smaller when using defaults } function getRight() : int requires valid; { right.get() // for some reason, Boogie can't figure out the callee's heap is smaller when using defaults } predicate valid { left.valid && right.valid && left.get() <= right.get() } } class Program module Main { method main(){ var c1 := new Cell; call c1.init(5); call c1.set(6); var c2 := new Cell; call c2.init(10); call c2.set(11); assert c1.get() == 6; } method main2(){ var c: Cell; c := new Cell; call c.init(0); call c.dispose(); assert c.valid; // should fail } method main3() returns (rt: Cell) ensures rt!=null && rt.valid && rt.get() == 0 { rt := new Cell; call rt.init(0) } method main4() { var c: Cell; c := new Cell; call c.init(0); share c; acquire c; call c.set(1); release c; } }