//----------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All Rights Reserved. // //----------------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Cci; using Microsoft.Cci.MetadataReader; using Microsoft.Cci.MutableCodeModel; using Microsoft.Cci.Contracts; using Microsoft.Cci.ILToCodeModel; using Bpl = Microsoft.Boogie; namespace BytecodeTranslator { /// /// Implementations of this interface determine how the heap is represented in /// the translated Boogie program. /// public interface IHeap { /// /// Creates a fresh BPL variable to represent , deciding /// on its type based on the heap representation. /// Bpl.Variable CreateFieldVariable(IFieldReference field); /// Creates a fresh BPL variable to represent , deciding /// on its type based on the heap representation. I.e., the value of this /// variable represents the value of the expression "typeof(type)". /// Bpl.Variable CreateTypeVariable(ITypeReference type, List parents); Bpl.Variable CreateEventVariable(IEventDefinition e); /// /// Returns the (typed) BPL expression that corresponds to the value of the field /// belonging to the object (which should be non-null). /// /// The expression that represents the object to be dereferenced. /// /// The field that is used to dereference the object . /// Bpl.Expr ReadHeap(Bpl.Expr/*?*/ o, Bpl.Expr f, AccessType accessType, Bpl.Type unboxType); /// /// Returns the BPL command that corresponds to assigning the value /// to the field of the object (which should be non-null). /// Bpl.Cmd WriteHeap(Bpl.IToken tok, Bpl.Expr/*?*/ o, Bpl.Expr f, Bpl.Expr value, AccessType accessType, Bpl.Type boxType); /// /// Returns the BPL expression that corresponds to the value of the dynamic type /// of the object represented by the expression . /// Bpl.Expr DynamicType(Bpl.Expr o); } public enum AccessType { Array, Heap, Struct }; public abstract class Heap : HeapFactory, IHeap { [RepresentationFor("$ArrayContents", "var $ArrayContents: [Ref][int]Union;")] public Bpl.Variable ArrayContentsVariable = null; [RepresentationFor("$ArrayLength", "function $ArrayLength(Ref): int;")] public Bpl.Function ArrayLengthFunction = null; public abstract Bpl.Variable CreateFieldVariable(IFieldReference field); #region Boogie Types [RepresentationFor("Delegate", "type {:datatype} Delegate;")] public Bpl.TypeCtorDecl DelegateTypeDecl = null; public Bpl.CtorType DelegateType; [RepresentationFor("DelegateMultiset", "type DelegateMultiset = [Delegate]int;")] public Bpl.TypeSynonymDecl DelegateMultisetTypeDecl = null; public Bpl.TypeSynonymAnnotation DelegateMultisetType; [RepresentationFor("MultisetEmpty", "const unique MultisetEmpty: DelegateMultiset;")] public Bpl.Constant MultisetEmpty = null; [RepresentationFor("MultisetSingleton", "function {:inline} MultisetSingleton(x: Delegate): DelegateMultiset { MultisetEmpty[x := 1] }")] public Bpl.Function MultisetSingleton = null; [RepresentationFor("MultisetPlus", "function {:inline} MultisetPlus(x: DelegateMultiset, y: DelegateMultiset): DelegateMultiset { mapadd(x, y) }")] public Bpl.Function MultisetPlus = null; [RepresentationFor("MultisetMinus", "function {:inline} MultisetMinus(x: DelegateMultiset, y: DelegateMultiset): DelegateMultiset { mapiteint(mapgt(x, y), mapsub(x, y), mapconstint(0)) }")] public Bpl.Function MultisetMinus = null; [RepresentationFor("Field", "type Field;")] public Bpl.TypeCtorDecl FieldTypeDecl = null; public Bpl.CtorType FieldType; [RepresentationFor("Union", "type {:datatype} Union;")] public Bpl.TypeCtorDecl UnionTypeDecl = null; public Bpl.CtorType UnionType; [RepresentationFor("$DefaultHeapValue", "const unique $DefaultHeapValue : Union;")] public Bpl.Constant DefaultHeapValue; [RepresentationFor("Ref", "type Ref;")] public Bpl.TypeCtorDecl RefTypeDecl = null; public Bpl.CtorType RefType; [RepresentationFor("null", "const unique null : Ref;")] public Bpl.Constant NullRef; [RepresentationFor("Type", "type {:datatype} Type;")] public Bpl.TypeCtorDecl TypeTypeDecl = null; public Bpl.CtorType TypeType; [RepresentationFor("Real", "type Real;")] protected Bpl.TypeCtorDecl RealTypeDecl = null; public Bpl.CtorType RealType; [RepresentationFor("$DefaultReal", "const unique $DefaultReal : Real;")] public Bpl.Constant DefaultReal; #endregion #region CLR Boxing [RepresentationFor("$BoxFromBool", "procedure $BoxFromBool(b: bool) returns (r: Ref) free ensures $BoxedValue(r) == Bool2Union(b); { call r := Alloc(); assume $BoxedValue(r) == Bool2Union(b); }")] public Bpl.Procedure BoxFromBool = null; [RepresentationFor("$BoxFromInt", "procedure $BoxFromInt(i: int) returns (r: Ref) free ensures $BoxedValue(r) == Int2Union(i); { call r := Alloc(); assume $BoxedValue(r) == Int2Union(i); }")] public Bpl.Procedure BoxFromInt = null; [RepresentationFor("$BoxFromReal", "procedure $BoxFromReal(r: Real) returns (rf: Ref) free ensures $BoxedValue(rf) == Real2Union(r); { call rf := Alloc(); assume $BoxedValue(rf) == Real2Union(r); }")] public Bpl.Procedure BoxFromReal = null; [RepresentationFor("$BoxFromStruct", "procedure $BoxFromStruct(s: Ref) returns (r: Ref) free ensures $BoxedValue(r) == Struct2Union(s); { call r := Alloc(); assume $BoxedValue(r) == Struct2Union(s); }")] public Bpl.Procedure BoxFromStruct = null; [RepresentationFor("$BoxFromUnion", "procedure {:inline 1} $BoxFromUnion(u: Union) returns (r: Ref) { if (is#Ref2Union(u)) { r := refValue#Ref2Union(u); } else { call r := Alloc(); assume $BoxedValue(r) == u; } }")] public Bpl.Procedure BoxFromUnion = null; [RepresentationFor("$BoxedValue", "function $BoxedValue(r: Ref): Union;")] public Bpl.Function BoxedValue = null; [RepresentationFor("$Unbox2Bool", "function $Unbox2Bool(r: Ref): (bool) { boolValue#Bool2Union($BoxedValue(r)) }")] public Bpl.Function Unbox2Bool = null; [RepresentationFor("$Unbox2Int", "function $Unbox2Int(r: Ref): (int) { intValue#Int2Union($BoxedValue(r)) }")] public Bpl.Function Unbox2Int = null; [RepresentationFor("$Unbox2Real", "function $Unbox2Real(r: Ref): (Real) { realValue#Real2Union($BoxedValue(r)) }")] public Bpl.Function Unbox2Real = null; [RepresentationFor("$Unbox2Struct", "function $Unbox2Struct(r: Ref): (Ref) { structValue#Struct2Union($BoxedValue(r)) }")] public Bpl.Function Unbox2Struct = null; [RepresentationFor("$Unbox2Union", "function $Unbox2Union(r: Ref): (Union) { $BoxedValue(r) }")] public Bpl.Function Unbox2Union = null; #endregion #region Conversions #region Heap values [RepresentationFor("Union2Bool", "function Union2Bool(u: Union): (bool) { boolValue#Bool2Union(u) }")] public Bpl.Function Union2Bool = null; [RepresentationFor("Union2Int", "function Union2Int(u: Union): (int) { intValue#Int2Union(u) }")] public Bpl.Function Union2Int = null; [RepresentationFor("Union2Ref", "function Union2Ref(u: Union): (Ref) { refValue#Ref2Union(u) }")] public Bpl.Function Union2Ref = null; [RepresentationFor("Union2Real", "function Union2Real(u: Union): (Real) { realValue#Real2Union(u) }")] public Bpl.Function Union2Real = null; [RepresentationFor("Union2Struct", "function Union2Struct(u: Union): (Ref) { structValue#Struct2Union(u) }")] public Bpl.Function Union2Struct = null; [RepresentationFor("Bool2Union", "function {:constructor} Bool2Union(boolValue: bool): Union;")] public Bpl.Function Bool2Union = null; [RepresentationFor("Int2Union", "function {:constructor} Int2Union(intValue: int): Union;")] public Bpl.Function Int2Union = null; [RepresentationFor("Ref2Union", "function {:constructor} Ref2Union(refValue: Ref): Union;")] public Bpl.Function Ref2Union = null; [RepresentationFor("Real2Union", "function {:constructor} Real2Union(realValue: Real): Union;")] public Bpl.Function Real2Union = null; [RepresentationFor("Struct2Union", "function {:constructor} Struct2Union(structValue: Ref): Union;")] public Bpl.Function Struct2Union = null; [RepresentationFor("Union2Union", "function {:inline true} Union2Union(u: Union): Union { u }")] public Bpl.Function Union2Union = null; public Bpl.Expr ToUnion(Bpl.IToken tok, Bpl.Type boogieType, Bpl.Expr expr) { Bpl.Function conversion; if (boogieType == Bpl.Type.Bool) conversion = this.Bool2Union; else if (boogieType == Bpl.Type.Int) conversion = this.Int2Union; else if (boogieType == RefType) conversion = this.Ref2Union; else if (boogieType == RealType) conversion = this.Real2Union; else if (boogieType == UnionType) conversion = this.Union2Union; else throw new InvalidOperationException(String.Format("Unknown Boogie type: '{0}'", boogieType.ToString())); var callConversion = new Bpl.NAryExpr( tok, new Bpl.FunctionCall(conversion), new Bpl.ExprSeq(expr) ); return callConversion; } public Bpl.Expr FromUnion(Bpl.IToken tok, Bpl.Type boogieType, Bpl.Expr expr) { Bpl.Function conversion = null; if (boogieType == Bpl.Type.Bool) conversion = this.Union2Bool; else if (boogieType == Bpl.Type.Int) conversion = this.Union2Int; else if (boogieType == RefType) conversion = this.Union2Ref; else if (boogieType == RealType) conversion = this.Union2Real; else if (boogieType == UnionType) conversion = this.Union2Union; else throw new InvalidOperationException(String.Format("Unknown Boogie type: '{0}'", boogieType.ToString())); var callExpr = new Bpl.NAryExpr( tok, new Bpl.FunctionCall(conversion), new Bpl.ExprSeq(expr) ); callExpr.Type = boogieType; return callExpr; } #endregion #region Real number conversions [RepresentationFor("Int2Real", "function Int2Real(int): Real;")] public Bpl.Function Int2Real = null; [RepresentationFor("Real2Int", "function Real2Int(Real): int;")] public Bpl.Function Real2Int = null; #endregion #region Real number operations [RepresentationFor("RealPlus", "function RealPlus(Real, Real): Real;")] public Bpl.Function RealPlus = null; [RepresentationFor("RealMinus", "function RealMinus(Real, Real): Real;")] public Bpl.Function RealMinus = null; [RepresentationFor("RealTimes", "function RealTimes(Real, Real): Real;")] public Bpl.Function RealTimes = null; [RepresentationFor("RealDivide", "function RealDivide(Real, Real): Real;")] public Bpl.Function RealDivide = null; [RepresentationFor("RealModulus", "function RealModulus(Real, Real): Real;")] public Bpl.Function RealModulus = null; [RepresentationFor("RealLessThan", "function RealLessThan(Real, Real): bool;")] public Bpl.Function RealLessThan = null; [RepresentationFor("RealLessThanOrEqual", "function RealLessThanOrEqual(Real, Real): bool;")] public Bpl.Function RealLessThanOrEqual = null; [RepresentationFor("RealGreaterThan", "function RealGreaterThan(Real, Real): bool;")] public Bpl.Function RealGreaterThan = null; [RepresentationFor("RealGreaterThanOrEqual", "function RealGreaterThanOrEqual(Real, Real): bool;")] public Bpl.Function RealGreaterThanOrEqual = null; #endregion #region Bitwise operations [RepresentationFor("BitwiseAnd", "function BitwiseAnd(int, int): int;")] public Bpl.Function BitwiseAnd = null; [RepresentationFor("BitwiseOr", "function BitwiseOr(int, int): int;")] public Bpl.Function BitwiseOr = null; [RepresentationFor("BitwiseExclusiveOr", "function BitwiseExclusiveOr(int, int): int;")] public Bpl.Function BitwiseExclusiveOr = null; [RepresentationFor("BitwiseNegation", "function BitwiseNegation(int): int;")] public Bpl.Function BitwiseNegation = null; [RepresentationFor("RightShift", "function RightShift(int,int): int;")] public Bpl.Function RightShift = null; [RepresentationFor("LeftShift", "function LeftShift(int,int): int;")] public Bpl.Function LeftShift = null; #endregion #endregion /// /// Creates a fresh BPL variable to represent , deciding /// on its type based on the heap representation. I.e., the value of this /// variable represents the value of the expression "typeof(type)". /// public Bpl.Variable CreateTypeVariable(ITypeReference type, List parents) { string typename = TypeHelper.GetTypeName(type, NameFormattingOptions.DocumentationId); typename = TranslationHelper.TurnStringIntoValidIdentifier(typename); Bpl.IToken tok = type.Token(); Bpl.TypedIdent tident = new Bpl.TypedIdent(tok, typename, this.TypeType); Bpl.Constant v = new Bpl.Constant(tok, tident, true /*unique*/, parents, false, null); return v; } public Bpl.Function CreateTypeFunction(ITypeReference type, int parameterCount) { System.Diagnostics.Debug.Assert(parameterCount >= 0); string typename = TypeHelper.GetTypeName(type, NameFormattingOptions.DocumentationId); typename = TranslationHelper.TurnStringIntoValidIdentifier(typename); Bpl.IToken tok = type.Token(); Bpl.VariableSeq inputs = new Bpl.VariableSeq(); //for (int i = 0; i < parameterCount; i++) { // inputs.Add(new Bpl.Formal(tok, new Bpl.TypedIdent(tok, "arg"+i, this.TypeType), true)); //} foreach (var t in TranslationHelper.ConsolidatedGenericParameters(type)) { var n = t.Name.Value; var n2 = TranslationHelper.TurnStringIntoValidIdentifier(n); inputs.Add(new Bpl.Formal(Bpl.Token.NoToken, new Bpl.TypedIdent(Bpl.Token.NoToken, n2, this.TypeType), true)); } Bpl.Variable output = new Bpl.Formal(tok, new Bpl.TypedIdent(tok, "result", this.TypeType), false); Bpl.Function func = new Bpl.Function(tok, typename, inputs, output); var attrib = new Bpl.QKeyValue(Bpl.Token.NoToken, "constructor", new List(1), null); func.Attributes = attrib; return func; } public abstract Bpl.Variable CreateEventVariable(IEventDefinition e); public abstract Bpl.Expr ReadHeap(Bpl.Expr o, Bpl.Expr f, AccessType accessType, Bpl.Type unboxType); public abstract Bpl.Cmd WriteHeap(Bpl.IToken tok, Bpl.Expr o, Bpl.Expr f, Bpl.Expr value, AccessType accessType, Bpl.Type boxType); [RepresentationFor("$DynamicType", "function $DynamicType(Ref): Type;")] protected Bpl.Function DynamicTypeFunction = null; /// /// Returns the BPL expression that corresponds to the value of the dynamic type /// of the object represented by the expression . /// public Bpl.Expr DynamicType(Bpl.Expr o) { // $DymamicType(o) var callDynamicType = new Bpl.NAryExpr( o.tok, new Bpl.FunctionCall(this.DynamicTypeFunction), new Bpl.ExprSeq(o) ); return callDynamicType; } [RepresentationFor("$TypeOf", "function $TypeOf(Type): Ref;")] public Bpl.Function TypeOfFunction = null; [RepresentationFor("$As", "function $As(Ref, Type): Ref;")] public Bpl.Function AsFunction = null; [RepresentationFor("$Subtype", "function $Subtype(Type, Type): bool;")] public Bpl.Function Subtype = null; [RepresentationFor("$DisjointSubtree", "function $DisjointSubtree(Type, Type): bool;")] public Bpl.Function DisjointSubtree = null; protected readonly string CommonText = @"var $Alloc: [Ref] bool; procedure {:inline 1} Alloc() returns (x: Ref) modifies $Alloc; { assume $Alloc[x] == false && x != null; $Alloc[x] := true; } function {:builtin ""MapAdd""} mapadd([Delegate]int, [Delegate]int) : [Delegate]int; function {:builtin ""MapSub""} mapsub([Delegate]int, [Delegate]int) : [Delegate]int; function {:builtin ""MapMul""} mapmul([Delegate]int, [Delegate]int) : [Delegate]int; function {:builtin ""MapDiv""} mapdiv([Delegate]int, [Delegate]int) : [Delegate]int; function {:builtin ""MapMod""} mapmod([Delegate]int, [Delegate]int) : [Delegate]int; function {:builtin ""MapConst""} mapconstint(int) : [Delegate]int; function {:builtin ""MapConst""} mapconstbool(bool) : [Delegate]bool; function {:builtin ""MapAnd""} mapand([Delegate]bool, [Delegate]bool) : [Delegate]bool; function {:builtin ""MapOr""} mapor([Delegate]bool, [Delegate]bool) : [Delegate]bool; function {:builtin ""MapNot""} mapnot([Delegate]bool) : [Delegate]bool; function {:builtin ""MapIte""} mapiteint([Delegate]bool, [Delegate]int, [Delegate]int) : [Delegate]int; function {:builtin ""MapIte""} mapitebool([Delegate]bool, [Delegate]bool, [Delegate]bool) : [Delegate]bool; function {:builtin ""MapLe""} maple([Delegate]int, [Delegate]int) : [Delegate]bool; function {:builtin ""MapLt""} maplt([Delegate]int, [Delegate]int) : [Delegate]bool; function {:builtin ""MapGe""} mapge([Delegate]int, [Delegate]int) : [Delegate]bool; function {:builtin ""MapGt""} mapgt([Delegate]int, [Delegate]int) : [Delegate]bool; function {:builtin ""MapEq""} mapeq([Delegate]int, [Delegate]int) : [Delegate]bool; function {:builtin ""MapIff""} mapiff([Delegate]bool, [Delegate]bool) : [Delegate]bool; function {:builtin ""MapImp""} mapimp([Delegate]bool, [Delegate]bool) : [Delegate]bool; axiom MultisetEmpty == mapconstint(0); /* // Subtype is reflexive axiom (forall t: Type :: $Subtype(t, t) ); // Subtype is anti-symmetric axiom (forall t0 : Type, t1 : Type :: { $Subtype(t0, t1), $Subtype(t1, t0) } $Subtype(t0, t1) && $Subtype(t1, t0) ==> (t0 == t1) ); // Subtype is transitive axiom (forall t0 : Type, t1 : Type, t2 : Type :: { $Subtype(t0, t1), $Subtype(t1, t2) } $Subtype(t0, t1) && $Subtype(t1, t2) ==> $Subtype(t0, t2) ); // Incomparable subtypes: the subtrees are disjoint for (some) subtypes (those that imply single inheritance) function oneDown(t0 : Type, t1 : Type) : Type; // uninterpreted function with no axioms axiom (forall C : Type, D : Type :: { $DisjointSubtree(D, C) } $DisjointSubtree(D, C) <==> (forall z : Type :: $Subtype(z, D) ==> oneDown(C,z) == D) ); */ function $TypeOfInv(Ref): Type; axiom (forall t: Type :: {$TypeOf(t)} $TypeOfInv($TypeOf(t)) == t); procedure {:inline 1} System.Object.GetType(this: Ref) returns ($result: Ref) { $result := $TypeOf($DynamicType(this)); } axiom Union2Int($DefaultHeapValue) == 0; axiom Union2Bool($DefaultHeapValue) == false; axiom Union2Ref($DefaultHeapValue) == null; function $ThreadDelegate(Ref) : Ref; procedure {:inline 1} System.Threading.Thread.#ctor$System.Threading.ParameterizedThreadStart(this: Ref, start$in: Ref) { assume $ThreadDelegate(this) == start$in; } procedure {:inline 1} System.Threading.Thread.Start$System.Object(this: Ref, parameter$in: Ref) { call {:async} Wrapper_System.Threading.ParameterizedThreadStart.Invoke$System.Object($ThreadDelegate(this), parameter$in); } procedure {:inline 1} Wrapper_System.Threading.ParameterizedThreadStart.Invoke$System.Object(this: Ref, obj$in: Ref) { $Exception := null; call System.Threading.ParameterizedThreadStart.Invoke$System.Object(this, obj$in); } procedure {:extern} System.Threading.ParameterizedThreadStart.Invoke$System.Object(this: Ref, obj$in: Ref); procedure {:inline 1} System.Threading.Thread.#ctor$System.Threading.ThreadStart(this: Ref, start$in: Ref) { assume $ThreadDelegate(this) == start$in; } procedure {:inline 1} System.Threading.Thread.Start(this: Ref) { call {:async} Wrapper_System.Threading.ThreadStart.Invoke($ThreadDelegate(this)); } procedure {:inline 1} Wrapper_System.Threading.ThreadStart.Invoke(this: Ref) { $Exception := null; call System.Threading.ThreadStart.Invoke(this); } procedure {:extern} System.Threading.ThreadStart.Invoke(this: Ref); procedure {:inline 1} DelegateAdd(a: Ref, b: Ref) returns (c: Ref) { var d: Delegate; if (a == null) { c := b; } else if (b == null) { c := a; } else { call c := Alloc(); assume $Delegate(c) == MultisetPlus($Delegate(a), $Delegate(b)); } } procedure {:inline 1} DelegateRemove(a: Ref, b: Ref) returns (c: Ref) { var d: Delegate; if (a == null) { c := null; } else if (b == null) { c := a; } else if (MultisetMinus($Delegate(a), $Delegate(b)) == MultisetEmpty) { c := null; } else { call c := Alloc(); assume $Delegate(c) == MultisetMinus($Delegate(a), $Delegate(b)); } } procedure {:inline 1} DelegateCreate(d: Delegate) returns (c: Ref) { call c := Alloc(); assume $Delegate(c) == MultisetSingleton(d); } procedure {:inline 1} System.String.op_Equality$System.String$System.String(a$in: Ref, b$in: Ref) returns ($result: bool); procedure {:inline 1} System.String.op_Inequality$System.String$System.String(a$in: Ref, b$in: Ref) returns ($result: bool); implementation System.String.op_Equality$System.String$System.String(a$in: Ref, b$in: Ref) returns ($result: bool) { $result := (a$in == b$in); } implementation System.String.op_Inequality$System.String$System.String(a$in: Ref, b$in: Ref) returns ($result: bool) { $result := (a$in != b$in); } // SILVERLIGHT CONTROL SPECIFIC CODE var isControlEnabled: [Ref]bool; var isControlChecked: [Ref]bool; procedure {:inline 1} System.Windows.Controls.Control.set_IsEnabled$System.Boolean($this: Ref, value$in: bool); implementation System.Windows.Controls.Control.set_IsEnabled$System.Boolean($this: Ref, value$in: bool) { $Exception:=null; isControlEnabled[$this] := value$in; } procedure {:inline 1} System.Windows.Controls.Control.get_IsEnabled($this: Ref) returns ($result: Ref); implementation System.Windows.Controls.Control.get_IsEnabled($this: Ref) returns ($result: Ref) { var enabledness: bool; $Exception:=null; enabledness := isControlEnabled[$this]; $result := Union2Ref(Bool2Union(enabledness)); } procedure {:inline 1} System.Windows.Controls.Primitives.ToggleButton.set_IsChecked$System.Nullable$System.Boolean$($this: Ref, value$in: Ref); implementation System.Windows.Controls.Primitives.ToggleButton.set_IsChecked$System.Nullable$System.Boolean$($this: Ref, value$in: Ref) { var check: bool; $Exception:=null; check := Union2Bool(Ref2Union(value$in)); isControlChecked[$this] := check; } procedure {:inline 1} System.Windows.Controls.Primitives.ToggleButton.get_IsChecked($this: Ref) returns ($result: Ref); implementation System.Windows.Controls.Primitives.ToggleButton.get_IsChecked($this: Ref) returns ($result: Ref) { var isChecked: bool; $Exception:=null; isChecked := isControlChecked[$this]; $result := Union2Ref(Bool2Union(isChecked)); } "; [RepresentationFor("$Delegate", "function $Delegate(Ref): DelegateMultiset;")] public Bpl.Function Delegate = null; [RepresentationFor("$DelegateCons", "function {:constructor} $DelegateCons($Method: int, $Receiver: Ref, $TypeParameters: Type): Delegate;")] public Bpl.DatatypeConstructor DelegateCons = null; public Bpl.Function DelegateMethod { get { return DelegateCons.selectors[0]; } } public Bpl.Function DelegateReceiver { get { return DelegateCons.selectors[1]; } } public Bpl.Function DelegateTypeParameters { get { return DelegateCons.selectors[2]; } } [RepresentationFor("$Exception", "var {:thread_local} $Exception: Ref;")] public Bpl.GlobalVariable ExceptionVariable = null; } public abstract class HeapFactory { /// /// Returns two things: an object that determines the heap representation, /// and (optionally) an initial program that contains declarations needed /// for the heap representation. /// /// /// The heap might need to generate declarations so it needs access to the Sink. /// /// /// false if and only if an error occurrs and the heap and/or program are not in a /// good state to be used. /// public abstract bool MakeHeap(Sink sink, out Heap heap, out Bpl.Program/*?*/ program); } }