// // Copyright 2019 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ----------------------------------------------------------------------------- // File: flag.h // ----------------------------------------------------------------------------- // // This header file defines the `absl::Flag` type for holding command-line // flag data, and abstractions to create, get and set such flag data. // // It is important to note that this type is **unspecified** (an implementation // detail) and you do not construct or manipulate actual `absl::Flag` // instances. Instead, you define and declare flags using the // `ABSL_FLAG()` and `ABSL_DECLARE_FLAG()` macros, and get and set flag values // using the `absl::GetFlag()` and `absl::SetFlag()` functions. #ifndef ABSL_FLAGS_FLAG_H_ #define ABSL_FLAGS_FLAG_H_ #include "absl/base/attributes.h" #include "absl/base/casts.h" #include "absl/flags/config.h" #include "absl/flags/declare.h" #include "absl/flags/internal/commandlineflag.h" #include "absl/flags/internal/flag.h" #include "absl/flags/marshalling.h" namespace absl { inline namespace lts_2019_08_08 { // Flag // // An `absl::Flag` holds a command-line flag value, providing a runtime // parameter to a binary. Such flags should be defined in the global namespace // and (preferably) in the module containing the binary's `main()` function. // // You should not construct and cannot use the `absl::Flag` type directly; // instead, you should declare flags using the `ABSL_DECLARE_FLAG()` macro // within a header file, and define your flag using `ABSL_FLAG()` within your // header's associated `.cc` file. Such flags will be named `FLAGS_name`. // // Example: // // .h file // // // Declares usage of a flag named "FLAGS_count" // ABSL_DECLARE_FLAG(int, count); // // .cc file // // // Defines a flag named "FLAGS_count" with a default `int` value of 0. // ABSL_FLAG(int, count, 0, "Count of items to process"); // // No public methods of `absl::Flag` are part of the Abseil Flags API. template using Flag = flags_internal::Flag; // GetFlag() // // Returns the value (of type `T`) of an `absl::Flag` instance, by value. Do // not construct an `absl::Flag` directly and call `absl::GetFlag()`; // instead, refer to flag's constructed variable name (e.g. `FLAGS_name`). // Because this function returns by value and not by reference, it is // thread-safe, but note that the operation may be expensive; as a result, avoid // `absl::GetFlag()` within any tight loops. // // Example: // // // FLAGS_count is a Flag of type `int` // int my_count = absl::GetFlag(FLAGS_count); // // // FLAGS_firstname is a Flag of type `std::string` // std::string first_name = absl::GetFlag(FLAGS_firstname); template T GetFlag(const absl::Flag& flag) { #define ABSL_FLAGS_INTERNAL_LOCK_FREE_VALIDATE(BIT) \ static_assert( \ !std::is_same::value, \ "Do not specify explicit template parameters to absl::GetFlag"); ABSL_FLAGS_INTERNAL_FOR_EACH_LOCK_FREE(ABSL_FLAGS_INTERNAL_LOCK_FREE_VALIDATE) #undef ABSL_FLAGS_INTERNAL_LOCK_FREE_VALIDATE return flag.Get(); } // Overload for `GetFlag()` for types that support lock-free reads. #define ABSL_FLAGS_INTERNAL_LOCK_FREE_EXPORT(T) \ extern T GetFlag(const absl::Flag& flag); ABSL_FLAGS_INTERNAL_FOR_EACH_LOCK_FREE(ABSL_FLAGS_INTERNAL_LOCK_FREE_EXPORT) #undef ABSL_FLAGS_INTERNAL_LOCK_FREE_EXPORT // SetFlag() // // Sets the value of an `absl::Flag` to the value `v`. Do not construct an // `absl::Flag` directly and call `absl::SetFlag()`; instead, use the // flag's variable name (e.g. `FLAGS_name`). This function is // thread-safe, but is potentially expensive. Avoid setting flags in general, // but especially within performance-critical code. template void SetFlag(absl::Flag* flag, const T& v) { flag->Set(v); } // Overload of `SetFlag()` to allow callers to pass in a value that is // convertible to `T`. E.g., use this overload to pass a "const char*" when `T` // is `std::string`. template void SetFlag(absl::Flag* flag, const V& v) { T value(v); flag->Set(value); } } // inline namespace lts_2019_08_08 } // namespace absl // ABSL_FLAG() // // This macro defines an `absl::Flag` instance of a specified type `T`: // // ABSL_FLAG(T, name, default_value, help); // // where: // // * `T` is a supported flag type (see the list of types in `marshalling.h`), // * `name` designates the name of the flag (as a global variable // `FLAGS_name`), // * `default_value` is an expression holding the default value for this flag // (which must be implicitly convertible to `T`), // * `help` is the help text, which can also be an expression. // // This macro expands to a flag named 'FLAGS_name' of type 'T': // // absl::Flag FLAGS_name = ...; // // Note that all such instances are created as global variables. // // For `ABSL_FLAG()` values that you wish to expose to other translation units, // it is recommended to define those flags within the `.cc` file associated with // the header where the flag is declared. // // Note: do not construct objects of type `absl::Flag` directly. Only use the // `ABSL_FLAG()` macro for such construction. #define ABSL_FLAG(Type, name, default_value, help) \ ABSL_FLAG_IMPL(Type, name, default_value, help) // ABSL_FLAG().OnUpdate() // // Defines a flag of type `T` with a callback attached: // // ABSL_FLAG(T, name, default_value, help).OnUpdate(callback); // // After any setting of the flag value, the callback will be called at least // once. A rapid sequence of changes may be merged together into the same // callback. No concurrent calls to the callback will be made for the same // flag. Callbacks are allowed to read the current value of the flag but must // not mutate that flag. // // The update mechanism guarantees "eventual consistency"; if the callback // derives an auxiliary data structure from the flag value, it is guaranteed // that eventually the flag value and the derived data structure will be // consistent. // // Note: ABSL_FLAG.OnUpdate() does not have a public definition. Hence, this // comment serves as its API documentation. // ----------------------------------------------------------------------------- // Implementation details below this section // ----------------------------------------------------------------------------- // ABSL_FLAG_IMPL macro definition conditional on ABSL_FLAGS_STRIP_NAMES #if ABSL_FLAGS_STRIP_NAMES #define ABSL_FLAG_IMPL_FLAGNAME(txt) "" #define ABSL_FLAG_IMPL_FILENAME() "" #define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \ absl::flags_internal::FlagRegistrar(&flag) #else #define ABSL_FLAG_IMPL_FLAGNAME(txt) txt #define ABSL_FLAG_IMPL_FILENAME() __FILE__ #define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \ absl::flags_internal::FlagRegistrar(&flag) #endif // ABSL_FLAG_IMPL macro definition conditional on ABSL_FLAGS_STRIP_HELP #if ABSL_FLAGS_STRIP_HELP #define ABSL_FLAG_IMPL_FLAGHELP(txt) absl::flags_internal::kStrippedFlagHelp #else #define ABSL_FLAG_IMPL_FLAGHELP(txt) txt #endif #define ABSL_FLAG_IMPL_DECLARE_HELP_WRAPPER(name, txt) \ static std::string AbslFlagsWrapHelp##name() { \ return ABSL_FLAG_IMPL_FLAGHELP(txt); \ } #define ABSL_FLAG_IMPL_DECLARE_DEF_VAL_WRAPPER(name, Type, default_value) \ static void* AbslFlagsInitFlag##name() { \ return absl::flags_internal::MakeFromDefaultValue(default_value); \ } // ABSL_FLAG_IMPL // // Note: Name of registrar object is not arbitrary. It is used to "grab" // global name for FLAGS_no symbol, thus preventing the possibility // of defining two flags with names foo and nofoo. #define ABSL_FLAG_IMPL(Type, name, default_value, help) \ namespace absl /* block flags in namespaces */ {} \ ABSL_FLAG_IMPL_DECLARE_DEF_VAL_WRAPPER(name, Type, default_value) \ ABSL_FLAG_IMPL_DECLARE_HELP_WRAPPER(name, help) \ ABSL_CONST_INIT absl::Flag FLAGS_##name( \ ABSL_FLAG_IMPL_FLAGNAME(#name), &AbslFlagsWrapHelp##name, \ ABSL_FLAG_IMPL_FILENAME(), \ &absl::flags_internal::FlagMarshallingOps, \ &AbslFlagsInitFlag##name); \ extern bool FLAGS_no##name; \ bool FLAGS_no##name = ABSL_FLAG_IMPL_REGISTRAR(Type, FLAGS_##name) // ABSL_RETIRED_FLAG // // Designates the flag (which is usually pre-existing) as "retired." A retired // flag is a flag that is now unused by the program, but may still be passed on // the command line, usually by production scripts. A retired flag is ignored // and code can't access it at runtime. // // This macro registers a retired flag with given name and type, with a name // identical to the name of the original flag you are retiring. The retired // flag's type can change over time, so that you can retire code to support a // custom flag type. // // This macro has the same signature as `ABSL_FLAG`. To retire a flag, simply // replace an `ABSL_FLAG` definition with `ABSL_RETIRED_FLAG`, leaving the // arguments unchanged (unless of course you actually want to retire the flag // type at this time as well). // // `default_value` is only used as a double check on the type. `explanation` is // unused. // TODO(rogeeff): Return an anonymous struct instead of bool, and place it into // the unnamed namespace. #define ABSL_RETIRED_FLAG(type, flagname, default_value, explanation) \ ABSL_ATTRIBUTE_UNUSED static const bool ignored_##flagname = \ ([] { return type(default_value); }, \ absl::flags_internal::RetiredFlag(#flagname)) #endif // ABSL_FLAGS_FLAG_H_