// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "absl/base/internal/low_level_alloc.h" #include #include #include #include // NOLINT(build/c++11) #include #include namespace absl { inline namespace lts_2018_12_18 { namespace base_internal { namespace { // This test doesn't use gtest since it needs to test that everything // works before main(). #define TEST_ASSERT(x) \ if (!(x)) { \ printf("TEST_ASSERT(%s) FAILED ON LINE %d\n", #x, __LINE__); \ abort(); \ } // a block of memory obtained from the allocator struct BlockDesc { char *ptr; // pointer to memory int len; // number of bytes int fill; // filled with data starting with this }; // Check that the pattern placed in the block d // by RandomizeBlockDesc is still there. static void CheckBlockDesc(const BlockDesc &d) { for (int i = 0; i != d.len; i++) { TEST_ASSERT((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff)); } } // Fill the block "*d" with a pattern // starting with a random byte. static void RandomizeBlockDesc(BlockDesc *d) { d->fill = rand() & 0xff; for (int i = 0; i != d->len; i++) { d->ptr[i] = (d->fill + i) & 0xff; } } // Use to indicate to the malloc hooks that // this calls is from LowLevelAlloc. static bool using_low_level_alloc = false; // n times, toss a coin, and based on the outcome // either allocate a new block or deallocate an old block. // New blocks are placed in a std::unordered_map with a random key // and initialized with RandomizeBlockDesc(). // If keys conflict, the older block is freed. // Old blocks are always checked with CheckBlockDesc() // before being freed. At the end of the run, // all remaining allocated blocks are freed. // If use_new_arena is true, use a fresh arena, and then delete it. // If call_malloc_hook is true and user_arena is true, // allocations and deallocations are reported via the MallocHook // interface. static void Test(bool use_new_arena, bool call_malloc_hook, int n) { typedef std::unordered_map AllocMap; AllocMap allocated; AllocMap::iterator it; BlockDesc block_desc; int rnd; LowLevelAlloc::Arena *arena = 0; if (use_new_arena) { int32_t flags = call_malloc_hook ? LowLevelAlloc::kCallMallocHook : 0; arena = LowLevelAlloc::NewArena(flags); } for (int i = 0; i != n; i++) { if (i != 0 && i % 10000 == 0) { printf("."); fflush(stdout); } switch (rand() & 1) { // toss a coin case 0: // coin came up heads: add a block using_low_level_alloc = true; block_desc.len = rand() & 0x3fff; block_desc.ptr = reinterpret_cast( arena == 0 ? LowLevelAlloc::Alloc(block_desc.len) : LowLevelAlloc::AllocWithArena(block_desc.len, arena)); using_low_level_alloc = false; RandomizeBlockDesc(&block_desc); rnd = rand(); it = allocated.find(rnd); if (it != allocated.end()) { CheckBlockDesc(it->second); using_low_level_alloc = true; LowLevelAlloc::Free(it->second.ptr); using_low_level_alloc = false; it->second = block_desc; } else { allocated[rnd] = block_desc; } break; case 1: // coin came up tails: remove a block it = allocated.begin(); if (it != allocated.end()) { CheckBlockDesc(it->second); using_low_level_alloc = true; LowLevelAlloc::Free(it->second.ptr); using_low_level_alloc = false; allocated.erase(it); } break; } } // remove all remaining blocks while ((it = allocated.begin()) != allocated.end()) { CheckBlockDesc(it->second); using_low_level_alloc = true; LowLevelAlloc::Free(it->second.ptr); using_low_level_alloc = false; allocated.erase(it); } if (use_new_arena) { TEST_ASSERT(LowLevelAlloc::DeleteArena(arena)); } } // LowLevelAlloc is designed to be safe to call before main(). static struct BeforeMain { BeforeMain() { Test(false, false, 50000); Test(true, false, 50000); Test(true, true, 50000); } } before_main; } // namespace } // namespace base_internal } // inline namespace lts_2018_12_18 } // namespace absl int main(int argc, char *argv[]) { // The actual test runs in the global constructor of `before_main`. printf("PASS\n"); return 0; }