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|
(************************************************************************)
(* v * The Coq Proof Assistant / The Coq Development Team *)
(* <O___,, * INRIA - CNRS - LIX - LRI - PPS - Copyright 1999-2015 *)
(* \VV/ **************************************************************)
(* // * This file is distributed under the terms of the *)
(* * GNU Lesser General Public License Version 2.1 *)
(************************************************************************)
open Pp
open Errors
open Util
open Univ
(* Created in Caml by Gérard Huet for CoC 4.8 [Dec 1988] *)
(* Functional code by Jean-Christophe Filliâtre for Coq V7.0 [1999] *)
(* Extension with algebraic universes by HH for Coq V7.0 [Sep 2001] *)
(* Additional support for sort-polymorphic inductive types by HH [Mar 2006] *)
(* Support for universe polymorphism by MS [2014] *)
(* Revisions by Bruno Barras, Hugo Herbelin, Pierre Letouzey, Matthieu
Sozeau, Pierre-Marie Pédrot, Jacques-Henri Jourdan *)
let error_inconsistency o u v (p:explanation option) =
raise (UniverseInconsistency (o,Universe.make u,Universe.make v,p))
(* Universes are stratified by a partial ordering $\le$.
Let $\~{}$ be the associated equivalence. We also have a strict ordering
$<$ between equivalence classes, and we maintain that $<$ is acyclic,
and contained in $\le$ in the sense that $[U]<[V]$ implies $U\le V$.
At every moment, we have a finite number of universes, and we
maintain the ordering in the presence of assertions $U<V$ and $U\le V$.
The equivalence $\~{}$ is represented by a tree structure, as in the
union-find algorithm. The assertions $<$ and $\le$ are represented by
adjacency lists.
We use the algorithm described in the paper:
Bender, M. A., Fineman, J. T., Gilbert, S., & Tarjan, R. E. (2011). A
new approach to incremental cycle detection and related
problems. arXiv preprint arXiv:1112.0784.
*)
open Universe
module UMap = LMap
type status = NoMark | Visited | WeakVisited | ToMerge
(* Comparison on this type is pointer equality *)
type canonical_node =
{ univ: Level.t;
ltle: bool UMap.t; (* true: strict (lt) constraint.
false: weak (le) constraint. *)
gtge: LSet.t;
rank : int;
klvl: int;
ilvl: int;
mutable status: status
}
let big_rank = 1000000
(* A Level.t is either an alias for another one, or a canonical one,
for which we know the universes that are above *)
type univ_entry =
Canonical of canonical_node
| Equiv of Level.t
type universes =
{ entries : univ_entry UMap.t;
index : int;
n_nodes : int; n_edges : int }
type t = universes
(** Used to cleanup universes if a traversal function is interrupted before it
has the opportunity to do it itself. *)
let unsafe_cleanup_universes g =
let iter _ n = match n with
| Equiv _ -> ()
| Canonical n -> n.status <- NoMark
in
UMap.iter iter g.entries
let rec cleanup_universes g =
try unsafe_cleanup_universes g
with e ->
(** The only way unsafe_cleanup_universes may raise an exception is when
a serious error (stack overflow, out of memory) occurs, or a signal is
sent. In this unlikely event, we relaunch the cleanup until we finally
succeed. *)
cleanup_universes g; raise e
(* Every Level.t has a unique canonical arc representative *)
(* Low-level function : makes u an alias for v.
Does not removes edges from n_edges, but decrements n_nodes.
u should be entered as canonical before. *)
let enter_equiv g u v =
{ entries =
UMap.modify u (fun _ a ->
match a with
| Canonical n ->
n.status <- NoMark;
Equiv v
| _ -> assert false) g.entries;
index = g.index;
n_nodes = g.n_nodes - 1;
n_edges = g.n_edges }
(* Low-level function : changes data associated with a canonical node.
Resets the mutable fields in the old record, in order to avoid breaking
invariants for other users of this record.
n.univ should already been inserted as a canonical node. *)
let change_node g n =
{ g with entries =
UMap.modify n.univ
(fun _ a ->
match a with
| Canonical n' ->
n'.status <- NoMark;
Canonical n
| _ -> assert false)
g.entries }
(* repr : universes -> Level.t -> canonical_node *)
(* canonical representative : we follow the Equiv links *)
let rec repr g u =
let a =
try UMap.find u g.entries
with Not_found -> anomaly ~label:"Univ.repr"
(str"Universe " ++ Level.pr u ++ str" undefined")
in
match a with
| Equiv v -> repr g v
| Canonical arc -> arc
let get_set_arc g = repr g Level.set
let is_set_arc u = Level.is_set u.univ
let is_prop_arc u = Level.is_prop u.univ
exception AlreadyDeclared
(* Reindexes the given universe, using the next available index. *)
let use_index g u =
let u = repr g u in
let g = change_node g { u with ilvl = g.index } in
assert (g.index > min_int);
{ g with index = g.index - 1 }
(* [safe_repr] is like [repr] but if the graph doesn't contain the
searched universe, we add it. *)
let safe_repr g u =
let rec safe_repr_rec entries u =
match UMap.find u entries with
| Equiv v -> safe_repr_rec entries v
| Canonical arc -> arc
in
try g, safe_repr_rec g.entries u
with Not_found ->
let can =
{ univ = u;
ltle = UMap.empty; gtge = LSet.empty;
rank = if Level.is_small u then big_rank else 0;
klvl = 0; ilvl = 0;
status = NoMark }
in
let g = { g with
entries = UMap.add u (Canonical can) g.entries;
n_nodes = g.n_nodes + 1 }
in
let g = use_index g u in
g, repr g u
(* Returns 1 if u is higher than v in topological order.
-1 lower
0 if u = v *)
let topo_compare u v =
if u.klvl > v.klvl then 1
else if u.klvl < v.klvl then -1
else if u.ilvl > v.ilvl then 1
else if u.ilvl < v.ilvl then -1
else (assert (u==v); 0)
(* Checks most of the invariants of the graph. For debugging purposes. *)
let check_universes_invariants g =
let n_edges = ref 0 in
let n_nodes = ref 0 in
UMap.iter (fun l u ->
match u with
| Canonical u ->
UMap.iter (fun v strict ->
incr n_edges;
let v = repr g v in
assert (topo_compare u v = -1);
if u.klvl = v.klvl then
assert (LSet.mem u.univ v.gtge ||
LSet.exists (fun l -> u == repr g l) v.gtge))
u.ltle;
LSet.iter (fun v ->
let v = repr g v in
assert (v.klvl = u.klvl &&
(UMap.mem u.univ v.ltle ||
UMap.exists (fun l _ -> u == repr g l) v.ltle))
) u.gtge;
assert (u.status = NoMark);
assert (Level.equal l u.univ);
assert (u.ilvl > g.index);
assert (not (UMap.mem u.univ u.ltle));
incr n_nodes
| Equiv _ -> assert (not (Level.is_small l)))
g.entries;
assert (!n_edges = g.n_edges);
assert (!n_nodes = g.n_nodes)
let clean_ltle g ltle =
UMap.fold (fun u strict acc ->
let uu = (repr g u).univ in
if Level.equal uu u then acc
else (
let acc = UMap.remove u (fst acc) in
if not strict && UMap.mem uu acc then (acc, true)
else (UMap.add uu strict acc, true)))
ltle (ltle, false)
let clean_gtge g gtge =
LSet.fold (fun u acc ->
let uu = (repr g u).univ in
if Level.equal uu u then acc
else LSet.add uu (LSet.remove u (fst acc)), true)
gtge (gtge, false)
(* [get_ltle] and [get_gtge] return ltle and gtge arcs.
Moreover, if one of these lists is dirty (e.g. points to a
non-canonical node), these functions clean this node in the
graph by removing some duplicate edges *)
let get_ltle g u =
let ltle, chgt_ltle = clean_ltle g u.ltle in
if not chgt_ltle then u.ltle, u, g
else
let sz = UMap.cardinal u.ltle in
let sz2 = UMap.cardinal ltle in
let u = { u with ltle } in
let g = change_node g u in
let g = { g with n_edges = g.n_edges + sz2 - sz } in
u.ltle, u, g
let get_gtge g u =
let gtge, chgt_gtge = clean_gtge g u.gtge in
if not chgt_gtge then u.gtge, u, g
else
let u = { u with gtge } in
let g = change_node g u in
u.gtge, u, g
(* [revert_graph] rollbacks the changes made to mutable fields in
nodes in the graph.
[to_revert] contains the touched nodes. *)
let revert_graph to_revert g =
List.iter (fun t ->
match UMap.find t g.entries with
| Equiv _ -> ()
| Canonical t ->
t.status <- NoMark) to_revert
exception AbortBackward of universes
exception CycleDetected
(* Implementation of the algorithm described in § 5.1 of the following paper:
Bender, M. A., Fineman, J. T., Gilbert, S., & Tarjan, R. E. (2011). A
new approach to incremental cycle detection and related
problems. arXiv preprint arXiv:1112.0784.
The "STEP X" comments contained in this file refers to the
corresponding step numbers of the algorithm described in Section
5.1 of this paper. *)
(* [delta] is the timeout for backward search. It might be
useful to tune a multiplicative constant. *)
let get_delta g =
int_of_float
(min (float_of_int g.n_edges ** 0.5)
(float_of_int g.n_nodes ** (2./.3.)))
let rec backward_traverse to_revert b_traversed count g x =
let x = repr g x in
let count = count - 1 in
if count < 0 then begin
revert_graph to_revert g;
raise (AbortBackward g)
end;
if x.status = NoMark then begin
x.status <- Visited;
let to_revert = x.univ::to_revert in
let gtge, x, g = get_gtge g x in
let to_revert, b_traversed, count, g =
LSet.fold (fun y (to_revert, b_traversed, count, g) ->
backward_traverse to_revert b_traversed count g y)
gtge (to_revert, b_traversed, count, g)
in
to_revert, x.univ::b_traversed, count, g
end
else to_revert, b_traversed, count, g
let rec forward_traverse f_traversed g v_klvl x y =
let y = repr g y in
if y.klvl < v_klvl then begin
let y = { y with klvl = v_klvl;
gtge = if x == y then LSet.empty
else LSet.singleton x.univ }
in
let g = change_node g y in
let ltle, y, g = get_ltle g y in
let f_traversed, g =
UMap.fold (fun z _ (f_traversed, g) ->
forward_traverse f_traversed g v_klvl y z)
ltle (f_traversed, g)
in
y.univ::f_traversed, g
end else if y.klvl = v_klvl && x != y then
let g = change_node g
{ y with gtge = LSet.add x.univ y.gtge } in
f_traversed, g
else f_traversed, g
let rec find_to_merge to_revert g x v =
let x = repr g x in
match x.status with
| Visited -> false, to_revert | ToMerge -> true, to_revert
| NoMark ->
let to_revert = x::to_revert in
if Level.equal x.univ v then
begin x.status <- ToMerge; true, to_revert end
else
begin
let merge, to_revert = LSet.fold
(fun y (merge, to_revert) ->
let merge', to_revert = find_to_merge to_revert g y v in
merge' || merge, to_revert) x.gtge (false, to_revert)
in
x.status <- if merge then ToMerge else Visited;
merge, to_revert
end
| _ -> assert false
let get_new_edges g to_merge =
(* Computing edge sets. *)
let to_merge_lvl =
List.fold_left (fun acc u -> UMap.add u.univ u acc)
UMap.empty to_merge
in
let ltle =
UMap.fold (fun _ n acc ->
UMap.merge (fun _ strict1 strict2 ->
match strict1, strict2 with
| Some true, _ | _, Some true -> Some true
| _, _ -> Some false)
acc n.ltle)
to_merge_lvl UMap.empty
in
let ltle, _ = clean_ltle g ltle in
let ltle =
UMap.merge (fun _ a strict ->
match a, strict with
| Some _, Some true ->
(* There is a lt edge inside the new component. This is a
"bad cycle". *)
raise CycleDetected
| Some _, Some false -> None
| _, _ -> strict
) to_merge_lvl ltle
in
let gtge =
UMap.fold (fun _ n acc -> LSet.union acc n.gtge)
to_merge_lvl LSet.empty
in
let gtge, _ = clean_gtge g gtge in
let gtge = LSet.diff gtge (UMap.domain to_merge_lvl) in
(ltle, gtge)
let reorder g u v =
(* STEP 2: backward search in the k-level of u. *)
let delta = get_delta g in
(* [v_klvl] is the chosen future level for u, v and all
traversed nodes. *)
let b_traversed, v_klvl, g =
try
let to_revert, b_traversed, _, g = backward_traverse [] [] delta g u in
revert_graph to_revert g;
let v_klvl = (repr g u).klvl in
b_traversed, v_klvl, g
with AbortBackward g ->
(* Backward search was too long, use the next k-level. *)
let v_klvl = (repr g u).klvl + 1 in
[], v_klvl, g
in
let f_traversed, g =
(* STEP 3: forward search. Contrary to what is described in
the paper, we do not test whether v_klvl = u.klvl nor we assign
v_klvl to v.klvl. Indeed, the first call to forward_traverse
will do all that. *)
forward_traverse [] g v_klvl (repr g v) v
in
(* STEP 4: merge nodes if needed. *)
let to_merge, b_reindex, f_reindex =
if (repr g u).klvl = v_klvl then
begin
let merge, to_revert = find_to_merge [] g u v in
let r =
if merge then
List.filter (fun u -> u.status = ToMerge) to_revert,
List.filter (fun u -> (repr g u).status <> ToMerge) b_traversed,
List.filter (fun u -> (repr g u).status <> ToMerge) f_traversed
else [], b_traversed, f_traversed
in
List.iter (fun u -> u.status <- NoMark) to_revert;
r
end
else [], b_traversed, f_traversed
in
let to_reindex, g =
match to_merge with
| [] -> List.rev_append f_reindex b_reindex, g
| n0::q0 ->
(* Computing new root. *)
let root, rank_rest =
List.fold_left (fun ((best, rank_rest) as acc) n ->
if n.rank >= best.rank then n, best.rank else acc)
(n0, min_int) q0
in
let ltle, gtge = get_new_edges g to_merge in
(* Inserting the new root. *)
let g = change_node g
{ root with ltle; gtge;
rank = max root.rank (rank_rest + 1); }
in
(* Inserting shortcuts for old nodes. *)
let g = List.fold_left (fun g n ->
if Level.equal n.univ root.univ then g else enter_equiv g n.univ root.univ)
g to_merge
in
(* Updating g.n_edges *)
let oldsz =
List.fold_left (fun sz u -> sz+UMap.cardinal u.ltle)
0 to_merge
in
let sz = UMap.cardinal ltle in
let g = { g with n_edges = g.n_edges + sz - oldsz } in
(* Not clear in the paper: we have to put the newly
created component just between B and F. *)
List.rev_append f_reindex (root.univ::b_reindex), g
in
(* STEP 5: reindex traversed nodes. *)
List.fold_left use_index g to_reindex
(* Assumes [u] and [v] are already in the graph. *)
(* Does NOT assume that ucan != vcan. *)
let insert_edge strict ucan vcan g =
try
let u = ucan.univ and v = vcan.univ in
(* STEP 1: do we need to reorder nodes ? *)
let g = if topo_compare ucan vcan <= 0 then g else reorder g u v in
(* STEP 6: insert the new edge in the graph. *)
let u = repr g u in
let v = repr g v in
if u == v then
if strict then raise CycleDetected else g
else
let g =
try let oldstrict = UMap.find v.univ u.ltle in
if strict && not oldstrict then
change_node g { u with ltle = UMap.add v.univ true u.ltle }
else g
with Not_found ->
{ (change_node g { u with ltle = UMap.add v.univ strict u.ltle })
with n_edges = g.n_edges + 1 }
in
if u.klvl <> v.klvl || LSet.mem u.univ v.gtge then g
else
let v = { v with gtge = LSet.add u.univ v.gtge } in
change_node g v
with
| CycleDetected as e -> raise e
| e ->
(** Unlikely event: fatal error or signal *)
let () = cleanup_universes g in
raise e
let add_universe vlev strict g =
try
let _arcv = UMap.find vlev g.entries in
raise AlreadyDeclared
with Not_found ->
assert (g.index > min_int);
let v = {
univ = vlev;
ltle = LMap.empty;
gtge = LSet.empty;
rank = 0;
klvl = 0;
ilvl = g.index;
status = NoMark;
}
in
let entries = UMap.add vlev (Canonical v) g.entries in
let g = { entries; index = g.index - 1; n_nodes = g.n_nodes + 1; n_edges = g.n_edges } in
insert_edge strict (get_set_arc g) v g
exception Found_explanation of explanation
let get_explanation strict u v g =
let v = repr g v in
let visited_strict = ref UMap.empty in
let rec traverse strict u =
if u == v then
if strict then None else Some []
else if topo_compare u v = 1 then None
else
let visited =
try not (UMap.find u.univ !visited_strict) || strict
with Not_found -> false
in
if visited then None
else begin
visited_strict := UMap.add u.univ strict !visited_strict;
try
UMap.iter (fun u' strictu' ->
match traverse (strict && not strictu') (repr g u') with
| None -> ()
| Some exp ->
let typ = if strictu' then Lt else Le in
raise (Found_explanation ((typ, make u') :: exp)))
u.ltle;
None
with Found_explanation exp -> Some exp
end
in
let u = repr g u in
if u == v then [(Eq, make v.univ)]
else match traverse strict u with Some exp -> exp | None -> assert false
let get_explanation strict u v g =
if !Flags.univ_print then Some (get_explanation strict u v g)
else None
(* To compare two nodes, we simply do a forward search.
We implement two improvements:
- we ignore nodes that are higher than the destination;
- we do a BFS rather than a DFS because we expect to have a short
path (typically, the shortest path has length 1)
*)
exception Found of canonical_node list
let search_path strict u v g =
let rec loop to_revert todo next_todo =
match todo, next_todo with
| [], [] -> to_revert (* No path found *)
| [], _ -> loop to_revert next_todo []
| (u, strict)::todo, _ ->
if u.status = Visited || (u.status = WeakVisited && strict)
then loop to_revert todo next_todo
else
let to_revert =
if u.status = NoMark then u::to_revert else to_revert
in
u.status <- if strict then WeakVisited else Visited;
if try UMap.find v.univ u.ltle || not strict
with Not_found -> false
then raise (Found to_revert)
else
begin
let next_todo =
UMap.fold (fun u strictu next_todo ->
let strict = not strictu && strict in
let u = repr g u in
if u == v && not strict then raise (Found to_revert)
else if topo_compare u v = 1 then next_todo
else (u, strict)::next_todo)
u.ltle next_todo
in
loop to_revert todo next_todo
end
in
if u == v then not strict
else
try
let res, to_revert =
try false, loop [] [u, strict] []
with Found to_revert -> true, to_revert
in
List.iter (fun u -> u.status <- NoMark) to_revert;
res
with e ->
(** Unlikely event: fatal error or signal *)
let () = cleanup_universes g in
raise e
(** Uncomment to debug the cycle detection algorithm. *)
(*let insert_edge strict ucan vcan g =
check_universes_invariants g;
let g = insert_edge strict ucan vcan g in
check_universes_invariants g;
let ucan = repr g ucan.univ in
let vcan = repr g vcan.univ in
assert (search_path strict ucan vcan g);
g*)
(** First, checks on universe levels *)
let check_equal g u v =
let arcu = repr g u and arcv = repr g v in
arcu == arcv
let check_eq_level g u v = u == v || check_equal g u v
let check_smaller g strict u v =
let arcu = repr g u and arcv = repr g v in
if strict then
search_path true arcu arcv g
else
is_prop_arc arcu
|| (is_set_arc arcu && not (is_prop_arc arcv))
|| search_path false arcu arcv g
(** Then, checks on universes *)
type 'a check_function = universes -> 'a -> 'a -> bool
let check_equal_expr g x y =
x == y || (let (u, n) = x and (v, m) = y in
Int.equal n m && check_equal g u v)
let check_eq_univs g l1 l2 =
let f x1 x2 = check_equal_expr g x1 x2 in
let exists x1 l = Universe.exists (fun x2 -> f x1 x2) l in
Universe.for_all (fun x1 -> exists x1 l2) l1
&& Universe.for_all (fun x2 -> exists x2 l1) l2
let check_eq g u v =
Universe.equal u v || check_eq_univs g u v
let check_smaller_expr g (u,n) (v,m) =
let diff = n - m in
match diff with
| 0 -> check_smaller g false u v
| 1 -> check_smaller g true u v
| x when x < 0 -> check_smaller g false u v
| _ -> false
let exists_bigger g ul l =
Universe.exists (fun ul' ->
check_smaller_expr g ul ul') l
let real_check_leq g u v =
Universe.for_all (fun ul -> exists_bigger g ul v) u
let check_leq g u v =
Universe.equal u v ||
is_type0m_univ u ||
check_eq_univs g u v || real_check_leq g u v
(* enforce_univ_eq g u v will force u=v if possible, will fail otherwise *)
let rec enforce_univ_eq u v g =
let ucan = repr g u in
let vcan = repr g v in
if topo_compare ucan vcan = 1 then enforce_univ_eq v u g
else
let g = insert_edge false ucan vcan g in (* Cannot fail *)
try insert_edge false vcan ucan g
with CycleDetected ->
error_inconsistency Eq v u (get_explanation true u v g)
(* enforce_univ_leq g u v will force u<=v if possible, will fail otherwise *)
let enforce_univ_leq u v g =
let ucan = repr g u in
let vcan = repr g v in
try insert_edge false ucan vcan g
with CycleDetected ->
error_inconsistency Le u v (get_explanation true v u g)
(* enforce_univ_lt u v will force u<v if possible, will fail otherwise *)
let enforce_univ_lt u v g =
let ucan = repr g u in
let vcan = repr g v in
try insert_edge true ucan vcan g
with CycleDetected ->
error_inconsistency Lt u v (get_explanation false v u g)
let empty_universes =
let set_arc = Canonical {
univ = Level.set;
ltle = LMap.empty;
gtge = LSet.empty;
rank = big_rank;
klvl = 0;
ilvl = (-1);
status = NoMark;
} in
let prop_arc = Canonical {
univ = Level.prop;
ltle = LMap.empty;
gtge = LSet.empty;
rank = big_rank;
klvl = 0;
ilvl = 0;
status = NoMark;
} in
let entries = UMap.add Level.set set_arc (UMap.singleton Level.prop prop_arc) in
let empty = { entries; index = (-2); n_nodes = 2; n_edges = 0 } in
enforce_univ_lt Level.prop Level.set empty
(* Prop = Set is forbidden here. *)
let initial_universes = empty_universes
let is_initial_universes g = UMap.equal (==) g.entries initial_universes.entries
let enforce_constraint cst g =
match cst with
| (u,Lt,v) -> enforce_univ_lt u v g
| (u,Le,v) -> enforce_univ_leq u v g
| (u,Eq,v) -> enforce_univ_eq u v g
let merge_constraints c g =
Constraint.fold enforce_constraint c g
let check_constraint g (l,d,r) =
match d with
| Eq -> check_equal g l r
| Le -> check_smaller g false l r
| Lt -> check_smaller g true l r
let check_constraints c g =
Constraint.for_all (check_constraint g) c
(* Normalization *)
(** [normalize_universes g] returns a graph where all edges point
directly to the canonical representent of their target. The output
graph should be equivalent to the input graph from a logical point
of view, but optimized. We maintain the invariant that the key of
a [Canonical] element is its own name, by keeping [Equiv] edges. *)
let normalize_universes g =
let g =
{ g with
entries = UMap.map (fun entry ->
match entry with
| Equiv u -> Equiv ((repr g u).univ)
| Canonical ucan -> Canonical { ucan with rank = 1 })
g.entries }
in
UMap.fold (fun _ u g ->
match u with
| Equiv u -> g
| Canonical u ->
let _, u, g = get_ltle g u in
let _, _, g = get_gtge g u in
g)
g.entries g
let constraints_of_universes g =
let constraints_of u v acc =
match v with
| Canonical {univ=u; ltle} ->
UMap.fold (fun v strict acc->
let typ = if strict then Lt else Le in
Constraint.add (u,typ,v) acc) ltle acc
| Equiv v -> Constraint.add (u,Eq,v) acc
in
UMap.fold constraints_of g.entries Constraint.empty
let constraints_of_universes g =
constraints_of_universes (normalize_universes g)
(** [sort_universes g] builds a totally ordered universe graph. The
output graph should imply the input graph (and the implication
will be strict most of the time), but is not necessarily minimal.
Moreover, it adds levels [Type.n] to identify universes at level
n. An artificial constraint Set < Type.2 is added to ensure that
Type.n and small universes are not merged. Note: the result is
unspecified if the input graph already contains [Type.n] nodes
(calling a module Type is probably a bad idea anyway). *)
let sort_universes g =
let cans =
UMap.fold (fun _ u l ->
match u with
| Equiv _ -> l
| Canonical can -> can :: l
) g.entries []
in
let cans = List.sort topo_compare cans in
let lowest_levels =
UMap.mapi (fun u _ -> if Level.is_small u then 0 else 2)
(UMap.filter
(fun _ u -> match u with Equiv _ -> false | Canonical _ -> true)
g.entries)
in
let lowest_levels =
List.fold_left (fun lowest_levels can ->
let lvl = UMap.find can.univ lowest_levels in
UMap.fold (fun u' strict lowest_levels ->
let cost = if strict then 1 else 0 in
let u' = (repr g u').univ in
UMap.modify u' (fun _ lvl0 -> max lvl0 (lvl+cost)) lowest_levels)
can.ltle lowest_levels)
lowest_levels cans
in
let max_lvl = UMap.fold (fun _ a b -> max a b) lowest_levels 0 in
let mp = Names.DirPath.make [Names.Id.of_string "Type"] in
let types = Array.init (max_lvl + 1) (function
| 0 -> Level.prop
| 1 -> Level.set
| n -> Level.make mp (n-2))
in
let g = Array.fold_left (fun g u ->
let g, u = safe_repr g u in
change_node g { u with rank = big_rank }) g types
in
let g = if max_lvl >= 2 then enforce_univ_lt Level.set types.(2) g else g in
let g =
UMap.fold (fun u lvl g -> enforce_univ_eq u (types.(lvl)) g)
lowest_levels g
in
normalize_universes g
(** Instances *)
let check_eq_instances g t1 t2 =
let t1 = Instance.to_array t1 in
let t2 = Instance.to_array t2 in
t1 == t2 ||
(Int.equal (Array.length t1) (Array.length t2) &&
let rec aux i =
(Int.equal i (Array.length t1)) || (check_eq_level g t1.(i) t2.(i) && aux (i + 1))
in aux 0)
(** Pretty-printing *)
let pr_arc prl = function
| _, Canonical {univ=u; ltle} ->
if UMap.is_empty ltle then mt ()
else
prl u ++ str " " ++
v 0
(pr_sequence (fun (v, strict) ->
(if strict then str "< " else str "<= ") ++ prl v)
(UMap.bindings ltle)) ++
fnl ()
| u, Equiv v ->
prl u ++ str " = " ++ prl v ++ fnl ()
let pr_universes prl g =
let graph = UMap.fold (fun u a l -> (u,a)::l) g.entries [] in
prlist (pr_arc prl) graph
(* Dumping constraints to a file *)
let dump_universes output g =
let dump_arc u = function
| Canonical {univ=u; ltle} ->
let u_str = Level.to_string u in
UMap.iter (fun v strict ->
let typ = if strict then Lt else Le in
output typ u_str (Level.to_string v)) ltle;
| Equiv v ->
output Eq (Level.to_string u) (Level.to_string v)
in
UMap.iter dump_arc g.entries
(** Profiling *)
let merge_constraints =
if Flags.profile then
let key = Profile.declare_profile "merge_constraints" in
Profile.profile2 key merge_constraints
else merge_constraints
let check_constraints =
if Flags.profile then
let key = Profile.declare_profile "check_constraints" in
Profile.profile2 key check_constraints
else check_constraints
let check_eq =
if Flags.profile then
let check_eq_key = Profile.declare_profile "check_eq" in
Profile.profile3 check_eq_key check_eq
else check_eq
let check_leq =
if Flags.profile then
let check_leq_key = Profile.declare_profile "check_leq" in
Profile.profile3 check_leq_key check_leq
else check_leq
|