(************************************************************************) (* v * The Coq Proof Assistant / The Coq Development Team *) (* int val resize : 'a t -> int -> 'a t val empty : 'a t val add : int -> 'a -> 'a t -> 'a t val remove : int -> 'a t -> 'a t val fold : ('a -> 'a -> bool) -> (int -> int -> 'a -> 'b -> 'b) -> 'a t -> 'b -> 'b end = struct type 'a t = { length : int; content : 'a Int.Map.t; } let empty = { length = 0; content = Int.Map.empty } let length s = s.length let resize s len = if s.length <= len then { s with length = len } else let filter i v = i < len in { length = len; content = Int.Map.filter filter s.content } let add i v s = if i < s.length then { s with content = Int.Map.add i v s.content } else s let remove i s = { s with content = Int.Map.remove i s.content } let fold eq f s accu = let make k v (cur, accu) = match cur with | None -> Some (k, k, v), accu | Some (i, j, w) -> if k = j + 1 && eq v w then Some (i, k, w), accu else Some (k, k, v), (i, j, w) :: accu in let p, segments = Int.Map.fold make s.content (None, []) in let segments = match p with | None -> segments | Some p -> p :: segments in List.fold_left (fun accu (i, j, v) -> f i j v accu) accu segments end let i2f = float_of_int let f2i = int_of_float let color_eq (c1 : GDraw.color) (c2 : GDraw.color) = match c1, c2 with | `BLACK, `BLACK -> true | `COLOR c1, `COLOR c2 -> c1 == c2 | `NAME s1, `NAME s2 -> String.equal s1 s2 | `RGB (r1, g1, b1), `RGB (r2, g2, b2) -> r1 = r2 && g1 = g2 && b1 = b2 | `WHITE, `WHITE -> true | _ -> false class type segment_signals = object inherit GObj.misc_signals inherit GUtil.add_ml_signals method clicked : callback:(int -> unit) -> GtkSignal.id end class segment_signals_impl obj (clicked : 'a GUtil.signal) : segment_signals = object val after = false inherit GObj.misc_signals obj inherit GUtil.add_ml_signals obj [clicked#disconnect] method clicked = clicked#connect ~after end class segment () = let box = GBin.frame () in let eventbox = GBin.event_box ~packing:box#add () in let draw = GMisc.image ~packing:eventbox#add () in object (self) inherit GObj.widget box#as_widget val mutable width = 1 val mutable height = 20 val mutable data = Segment.empty val mutable default : color = `WHITE val mutable pixmap : GDraw.pixmap = GDraw.pixmap ~width:1 ~height:1 () val clicked = new GUtil.signal () initializer box#misc#set_size_request ~height (); let cb rect = let w = rect.Gtk.width in let h = rect.Gtk.height in (** Only refresh when size actually changed, otherwise loops *) if self#misc#visible && (width <> w || height <> h) then begin width <- w; height <- h; self#redraw (); end in let _ = box#misc#connect#size_allocate cb in let clicked_cb ev = let x = GdkEvent.Button.x ev in let (width, _) = pixmap#size in let len = Segment.length data in let idx = f2i ((x *. i2f len) /. i2f width) in let () = clicked#call idx in true in let _ = eventbox#event#connect#button_press clicked_cb in let cb show = if show then self#misc#show () else self#misc#hide () in stick show_progress_bar self cb; (** Initial pixmap *) draw#set_pixmap pixmap method length = Segment.length data method set_length len = data <- Segment.resize data len; if self#misc#visible then self#refresh () method private fill_range color i j = let i = i2f i in let j = i2f j in let width = i2f width in let len = i2f (Segment.length data) in let x = f2i ((i *. width) /. len) in let x' = f2i ((j *. width) /. len) in let w = x' - x in pixmap#set_foreground color; pixmap#rectangle ~x ~y:0 ~width:w ~height ~filled:true (); draw#set_mask None; method add i color = data <- Segment.add i color data; if self#misc#visible then self#fill_range color i (i + 1) method remove i = data <- Segment.remove i data; if self#misc#visible then self#fill_range default i (i + 1) method set_default_color color = default <- color method default_color = default method private redraw () = pixmap <- GDraw.pixmap ~width ~height (); draw#set_pixmap pixmap; self#refresh (); method private refresh () = pixmap#set_foreground default; pixmap#rectangle ~x:0 ~y:0 ~width ~height ~filled:true (); let fold i j v () = self#fill_range v i (j + 1) in Segment.fold color_eq fold data (); draw#set_mask None; method connect = new segment_signals_impl box#as_widget clicked end