Commit message (Collapse) | Author | Age | |
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* | Hint Cut documentation and cleanup of printing (was duplicated and | 2015-11-04 | |
| | | | | inconsistent). | ||
* | Exporting the original unprocessed hint in the hint running function. | 2015-10-14 | |
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* | Refine fix for handling of the universe contexts of hints, depending on | 2015-10-09 | |
| | | | | their polymorphic status _and_ locality. | ||
* | Fix CFGV contrib: handling of global hints introducing global universes. | 2015-10-09 | |
| | | | | It was wrong, the context was readded needlessly to the local evar_map context. | ||
* | Fix bug #4354: interpret hints in the right env and sigma. | 2015-10-06 | |
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* | Rationalizing a bit the interface of Hints. | 2015-05-11 | |
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* | Opaque implementation of auto tactics. | 2015-04-14 | |
| | | | | | | We provide an eliminator ensuring that the AST will be used to build a tactic, so that we can stuff arbitrary things inside. An escape function is also provided for backward compatibility. | ||
* | Making the hint entry type opaque. | 2015-04-12 | |
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* | Making the hints for the auto tactics private. | 2015-04-10 | |
| | | | | | | They are all generated by the Hints module, and making them purely opaque is not worthwhile because we project them a lot. This ensures that they all get generated following a uniform process. | ||
* | Update headers. | 2015-01-12 | |
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* | Forgotten hints.ml{,i} files in 38b34dfffcc. | 2014-10-08 | |