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* Update copyright headers.Gravatar Maxime Dénès2016-01-20
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* Hint Cut documentation and cleanup of printing (was duplicated andGravatar Matthieu Sozeau2015-11-04
| | | | inconsistent).
* Exporting the original unprocessed hint in the hint running function.Gravatar Pierre-Marie Pédrot2015-10-14
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* Refine fix for handling of the universe contexts of hints, depending onGravatar Matthieu Sozeau2015-10-09
| | | | their polymorphic status _and_ locality.
* Fix CFGV contrib: handling of global hints introducing global universes.Gravatar Matthieu Sozeau2015-10-09
| | | | It was wrong, the context was readded needlessly to the local evar_map context.
* Fix bug #4354: interpret hints in the right env and sigma.Gravatar Matthieu Sozeau2015-10-06
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* Rationalizing a bit the interface of Hints.Gravatar Pierre-Marie Pédrot2015-05-11
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* Opaque implementation of auto tactics.Gravatar Pierre-Marie Pédrot2015-04-14
| | | | | | We provide an eliminator ensuring that the AST will be used to build a tactic, so that we can stuff arbitrary things inside. An escape function is also provided for backward compatibility.
* Making the hint entry type opaque.Gravatar Pierre-Marie Pédrot2015-04-12
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* Making the hints for the auto tactics private.Gravatar Pierre-Marie Pédrot2015-04-10
| | | | | | They are all generated by the Hints module, and making them purely opaque is not worthwhile because we project them a lot. This ensures that they all get generated following a uniform process.
* Update headers.Gravatar Maxime Dénès2015-01-12
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* Forgotten hints.ml{,i} files in 38b34dfffcc.Gravatar Hugo Herbelin2014-10-08