aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/loader/loader.h
blob: a37d3348ce66caae92504d1396c5edf2f4e3132d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <algorithm>
#include <initializer_list>
#include <memory>
#include <string>
#include <vector>

#include "common/common_types.h"
#include "common/file_util.h"

namespace Kernel {
struct AddressMapping;
}

////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace

namespace Loader {

/// File types supported by CTR
enum class FileType {
    Error,
    Unknown,
    CCI,
    CXI,
    CIA,
    ELF,
    THREEDSX, //3DSX
};

/// Return type for functions in Loader namespace
enum class ResultStatus {
    Success,
    Error,
    ErrorInvalidFormat,
    ErrorNotImplemented,
    ErrorNotLoaded,
    ErrorNotUsed,
    ErrorAlreadyLoaded,
    ErrorMemoryAllocationFailed,
};

static inline u32 MakeMagic(char a, char b, char c, char d) {
    return a | b << 8 | c << 16 | d << 24;
}

/// Interface for loading an application
class AppLoader : NonCopyable {
public:
    AppLoader(FileUtil::IOFile&& file) : file(std::move(file)) { }
    virtual ~AppLoader() { }

    /**
     * Load the application
     * @return ResultStatus result of function
     */
    virtual ResultStatus Load() = 0;

    /**
     * Get the code (typically .code section) of the application
     * @param buffer Reference to buffer to store data
     * @return ResultStatus result of function
     */
    virtual ResultStatus ReadCode(std::vector<u8>& buffer) {
        return ResultStatus::ErrorNotImplemented;
    }

    /**
     * Get the icon (typically icon section) of the application
     * @param buffer Reference to buffer to store data
     * @return ResultStatus result of function
     */
    virtual ResultStatus ReadIcon(std::vector<u8>& buffer) {
        return ResultStatus::ErrorNotImplemented;
    }

    /**
     * Get the banner (typically banner section) of the application
     * @param buffer Reference to buffer to store data
     * @return ResultStatus result of function
     */
    virtual ResultStatus ReadBanner(std::vector<u8>& buffer) {
        return ResultStatus::ErrorNotImplemented;
    }

    /**
     * Get the logo (typically logo section) of the application
     * @param buffer Reference to buffer to store data
     * @return ResultStatus result of function
     */
    virtual ResultStatus ReadLogo(std::vector<u8>& buffer) {
        return ResultStatus::ErrorNotImplemented;
    }

    /**
     * Get the RomFS of the application
     * Since the RomFS can be huge, we return a file reference instead of copying to a buffer
     * @param romfs_file The file containing the RomFS
     * @param offset The offset the romfs begins on
     * @param size The size of the romfs
     * @return ResultStatus result of function
     */
    virtual ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset, u64& size) {
        return ResultStatus::ErrorNotImplemented;
    }

protected:
    FileUtil::IOFile file;
    bool is_loaded = false;
};

/**
 * Common address mappings found in most games, used for binary formats that don't have this
 * information.
 */
extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;

/**
 * Identifies and loads a bootable file
 * @param filename String filename of bootable file
 * @return ResultStatus result of function
 */
ResultStatus LoadFile(const std::string& filename);

} // namespace