// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" namespace FormatPrecision { /// Adjust RGBA8 color with RGBA6 precision static inline u32 rgba8_with_rgba6(u32 src) { u32 color = src; color &= 0xFCFCFCFC; color |= (color >> 6) & 0x03030303; return color; } /// Adjust RGBA8 color with RGB565 precision static inline u32 rgba8_with_rgb565(u32 src) { u32 color = (src & 0xF8FCF8); color |= (color >> 5) & 0x070007; color |= (color >> 6) & 0x000300; color |= 0xFF000000; return color; } /// Adjust Z24 depth value with Z16 precision static inline u32 z24_with_z16(u32 src) { return (src & 0xFFFF00) | (src >> 16); } } // namespace namespace VideoCore { /// Structure for the TGA texture format (for dumping) struct TGAHeader { char idlength; char colourmaptype; char datatypecode; short int colourmaporigin; short int colourmaplength; short int x_origin; short int y_origin; short width; short height; char bitsperpixel; char imagedescriptor; }; /** * Dumps a texture to TGA * @param filename String filename to dump texture to * @param width Width of texture in pixels * @param height Height of texture in pixels * @param raw_data Raw RGBA8 texture data to dump * @todo This should be moved to some general purpose/common code */ void DumpTGA(std::string filename, short width, short height, u8* raw_data); } // namespace