// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once namespace Pica { namespace VertexShader { struct OutputVertex; } namespace Rasterizer { void ProcessTriangle(const VertexShader::OutputVertex& v0, const VertexShader::OutputVertex& v1, const VertexShader::OutputVertex& v2); } // namespace Rasterizer } // namespace Pica