// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "pica.h" #include "primitive_assembly.h" #include "vertex_shader.h" #include "common/logging/log.h" #include "video_core/debug_utils/debug_utils.h" namespace Pica { template PrimitiveAssembler::PrimitiveAssembler(Regs::TriangleTopology topology) : topology(topology), buffer_index(0) { } template void PrimitiveAssembler::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler) { switch (topology) { // TODO: Figure out what's different with TriangleTopology::Shader. case Regs::TriangleTopology::List: case Regs::TriangleTopology::Shader: if (buffer_index < 2) { buffer[buffer_index++] = vtx; } else { buffer_index = 0; triangle_handler(buffer[0], buffer[1], vtx); } break; case Regs::TriangleTopology::Strip: case Regs::TriangleTopology::Fan: if (strip_ready) triangle_handler(buffer[0], buffer[1], vtx); buffer[buffer_index] = vtx; if (topology == Regs::TriangleTopology::Strip) { strip_ready |= (buffer_index == 1); buffer_index = !buffer_index; } else if (topology == Regs::TriangleTopology::Fan) { buffer_index = 1; strip_ready = true; } break; default: LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology); break; } } // explicitly instantiate use cases template struct PrimitiveAssembler; template struct PrimitiveAssembler; } // namespace