// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" namespace Pica { namespace VertexShader { struct OutputVertex; } } class HWRasterizer { public: virtual ~HWRasterizer() { } /// Initialize API-specific GPU objects virtual void InitObjects() = 0; /// Reset the rasterizer, such as flushing all caches and updating all state virtual void Reset() = 0; /// Queues the primitive formed by the given vertices for rendering virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0, const Pica::VertexShader::OutputVertex& v1, const Pica::VertexShader::OutputVertex& v2) = 0; /// Draw the current batch of triangles virtual void DrawTriangles() = 0; /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer virtual void CommitFramebuffer() = 0; /// Notify rasterizer that the specified PICA register has been changed virtual void NotifyPicaRegisterChanged(u32 id) = 0; /// Notify rasterizer that the specified 3DS memory region will be read from after this notification virtual void NotifyPreRead(PAddr addr, u32 size) = 0; /// Notify rasterizer that a 3DS memory region has been changed virtual void NotifyFlush(PAddr addr, u32 size) = 0; };