// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once //////////////////////////////////////////////////////////////////////////////////////////////////// #include "common.h" #include "common_types.h" //////////////////////////////////////////////////////////////////////////////////////////////////// enum { MEM_BOOTROM_SIZE = 0x00010000, ///< Bootrom (super secret code/data @ 0x8000) size MEM_MPCORE_PRIV_SIZE = 0x00002000, ///< MPCore private memory region size MEM_VRAM_SIZE = 0x00600000, ///< VRAM size MEM_DSP_SIZE = 0x00080000, ///< DSP memory size MEM_AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size MEM_FCRAM_SIZE = 0x08000000, ///< FCRAM size... Really 0x07E00000, but power of 2 // works much better MEM_SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader MEM_VRAM_MASK = 0x007FFFFF, MEM_FCRAM_MASK = (MEM_FCRAM_SIZE - 1), ///< FCRAM mask MEM_SCRATCHPAD_MASK = (MEM_SCRATCHPAD_SIZE - 1), ///< Scratchpad memory mask MEM_FCRAM_PADDR = 0x20000000, ///< FCRAM physical address MEM_FCRAM_PADDR_END = (MEM_FCRAM_PADDR + MEM_FCRAM_SIZE), ///< FCRAM end of physical space MEM_FCRAM_VADDR = 0x08000000, ///< FCRAM virtual address MEM_FCRAM_VADDR_END = (MEM_FCRAM_VADDR + MEM_FCRAM_SIZE), ///< FCRAM end of virtual space MEM_VRAM_VADDR = 0x1F000000, MEM_SCRATCHPAD_VADDR = (0x10000000 - MEM_SCRATCHPAD_SIZE), ///< Scratchpad virtual address }; //////////////////////////////////////////////////////////////////////////////////////////////////// namespace Memory { // Base is a pointer to the base of the memory map. Yes, some MMU tricks // are used to set up a full GC or Wii memory map in process memory. on // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that // some things are mirrored too many times, but eh... it works. // In 64-bit, this might point to "high memory" (above the 32-bit limit), // so be sure to load it into a 64-bit register. extern u8 *g_base; // These are guaranteed to point to "low memory" addresses (sub-32-bit). // 64-bit: Pointers to low-mem (sub-0x10000000) mirror // 32-bit: Same as the corresponding physical/virtual pointers. extern u8* g_fcram; ///< Main memory extern u8* g_vram; ///< Video memory (VRAM) extern u8* g_scratchpad; ///< Stack memory void Init(); void Shutdown(); u8 Read8(const u32 addr); u16 Read16(const u32 addr); u32 Read32(const u32 addr); u32 Read8_ZX(const u32 addr); u32 Read16_ZX(const u32 addr); void Write8(const u32 addr, const u8 data); void Write16(const u32 addr, const u16 data); void Write32(const u32 addr, const u32 data); u8* GetPointer(const u32 Address); } // namespace