// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "std_mutex.h" #include "file_sys.h" class MetaFileSystem : public IHandleAllocator, public IFileSystem { private: u32 current; struct MountPoint { std::string prefix; IFileSystem *system; bool operator == (const MountPoint &other) const { return prefix == other.prefix && system == other.system; } }; std::vector fileSystems; typedef std::map currentDir_t; currentDir_t currentDir; std::string startingDirectory; int lastOpenError; std::recursive_mutex lock; public: MetaFileSystem() { current = 6; // what? } void Mount(std::string prefix, IFileSystem *system); void Unmount(std::string prefix, IFileSystem *system); void ThreadEnded(int threadID); void Shutdown(); u32 GetNewHandle() {return current++;} void FreeHandle(u32 handle) {} virtual void DoState(PointerWrap &p); IFileSystem *GetHandleOwner(u32 handle); bool MapFilePath(const std::string &inpath, std::string &outpath, MountPoint **system); inline bool MapFilePath(const std::string &_inpath, std::string &outpath, IFileSystem **system) { MountPoint *mountPoint; if (MapFilePath(_inpath, outpath, &mountPoint)) { *system = mountPoint->system; return true; } return false; } // Only possible if a file system is a DirectoryFileSystem or similar. bool GetHostPath(const std::string &inpath, std::string &outpath); std::vector GetDirListing(std::string path); u32 OpenFile(std::string filename, FileAccess access, const char *devicename = NULL); u32 OpenWithError(int &error, std::string filename, FileAccess access, const char *devicename = NULL); void CloseFile(u32 handle); size_t ReadFile(u32 handle, u8 *pointer, s64 size); size_t WriteFile(u32 handle, const u8 *pointer, s64 size); size_t SeekFile(u32 handle, s32 position, FileMove type); FileInfo GetFileInfo(std::string filename); bool OwnsHandle(u32 handle) {return false;} inline size_t GetSeekPos(u32 handle) { return SeekFile(handle, 0, FILEMOVE_CURRENT); } virtual int ChDir(const std::string &dir); virtual bool MkDir(const std::string &dirname); virtual bool RmDir(const std::string &dirname); virtual int RenameFile(const std::string &from, const std::string &to); virtual bool RemoveFile(const std::string &filename); // TODO: void IoCtl(...) void SetStartingDirectory(const std::string &dir) { std::lock_guard guard(lock); startingDirectory = dir; } };