// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "common.h" #include "mem_map.h" #include "elf/elf_reader.h" //#include "Core/Debugger/Debugger_SymbolMap.h" //#include "Core/HW/Memmap.h" //#include "Core/PowerPC/PPCSymbolDB.h" //void bswap(Elf32_Word &w) {w = Common::swap32(w);} //void bswap(Elf32_Half &w) {w = Common::swap16(w);} #define bswap(w) w // Dirty bswap disable for now... 3DS is little endian, anyway static void byteswapHeader(Elf32_Ehdr &ELF_H) { bswap(ELF_H.e_type); bswap(ELF_H.e_machine); bswap(ELF_H.e_ehsize); bswap(ELF_H.e_phentsize); bswap(ELF_H.e_phnum); bswap(ELF_H.e_shentsize); bswap(ELF_H.e_shnum); bswap(ELF_H.e_shstrndx); bswap(ELF_H.e_version); bswap(ELF_H.e_entry); bswap(ELF_H.e_phoff); bswap(ELF_H.e_shoff); bswap(ELF_H.e_flags); } static void byteswapSegment(Elf32_Phdr &sec) { bswap(sec.p_align); bswap(sec.p_filesz); bswap(sec.p_flags); bswap(sec.p_memsz); bswap(sec.p_offset); bswap(sec.p_paddr); bswap(sec.p_vaddr); bswap(sec.p_type); } static void byteswapSection(Elf32_Shdr &sec) { bswap(sec.sh_addr); bswap(sec.sh_addralign); bswap(sec.sh_entsize); bswap(sec.sh_flags); bswap(sec.sh_info); bswap(sec.sh_link); bswap(sec.sh_name); bswap(sec.sh_offset); bswap(sec.sh_size); bswap(sec.sh_type); } ElfReader::ElfReader(void *ptr) { base = (char*)ptr; base32 = (u32 *)ptr; header = (Elf32_Ehdr*)ptr; byteswapHeader(*header); segments = (Elf32_Phdr *)(base + header->e_phoff); sections = (Elf32_Shdr *)(base + header->e_shoff); //for (int i = 0; i < GetNumSegments(); i++) //{ // byteswapSegment(segments[i]); //} //for (int i = 0; i < GetNumSections(); i++) //{ // byteswapSection(sections[i]); //} entryPoint = header->e_entry; } const char *ElfReader::GetSectionName(int section) const { if (sections[section].sh_type == SHT_NULL) return nullptr; int nameOffset = sections[section].sh_name; char *ptr = (char*)GetSectionDataPtr(header->e_shstrndx); if (ptr) return ptr + nameOffset; else return nullptr; } bool ElfReader::LoadInto(u32 vaddr) { DEBUG_LOG(MASTER_LOG,"String section: %i", header->e_shstrndx); // sectionOffsets = new u32[GetNumSections()]; // sectionAddrs = new u32[GetNumSections()]; // Should we relocate? bRelocate = (header->e_type != ET_EXEC); if (bRelocate) { DEBUG_LOG(MASTER_LOG,"Relocatable module"); entryPoint += vaddr; } else { DEBUG_LOG(MASTER_LOG,"Prerelocated executable"); } INFO_LOG(MASTER_LOG,"%i segments:", header->e_phnum); // First pass : Get the bits into RAM u32 segmentVAddr[32]; u32 baseAddress = bRelocate?vaddr:0; for (int i = 0; i < header->e_phnum; i++) { Elf32_Phdr *p = segments + i; INFO_LOG(MASTER_LOG, "Type: %i Vaddr: %08x Filesz: %i Memsz: %i ", p->p_type, p->p_vaddr, p->p_filesz, p->p_memsz); if (p->p_type == PT_LOAD) { segmentVAddr[i] = baseAddress + p->p_vaddr; u32 writeAddr = segmentVAddr[i]; const u8 *src = GetSegmentPtr(i); u8 *dst = Memory::GetPointer(writeAddr); u32 srcSize = p->p_filesz; u32 dstSize = p->p_memsz; u32 *s = (u32*)src; u32 *d = (u32*)dst; for (int j = 0; j < (int)(srcSize + 3) / 4; j++) { *d++ = /*_byteswap_ulong*/(*s++); } if (srcSize < dstSize) { //memset(dst + srcSize, 0, dstSize-srcSize); //zero out bss } INFO_LOG(MASTER_LOG,"Loadable Segment Copied to %08x, size %08x", writeAddr, p->p_memsz); } } /* LOG(MASTER_LOG,"%i sections:", header->e_shnum); for (int i=0; ish_addr + baseAddress; sectionOffsets[i] = writeAddr - vaddr; sectionAddrs[i] = writeAddr; if (s->sh_flags & SHF_ALLOC) { LOG(MASTER_LOG,"Data Section found: %s Sitting at %08x, size %08x", name, writeAddr, s->sh_size); } else { LOG(MASTER_LOG,"NonData Section found: %s Ignoring (size=%08x) (flags=%08x)", name, s->sh_size, s->sh_flags); } } */ INFO_LOG(MASTER_LOG,"Done loading."); return true; } SectionID ElfReader::GetSectionByName(const char *name, int firstSection) const { for (int i = firstSection; i < header->e_shnum; i++) { const char *secname = GetSectionName(i); if (secname != nullptr && strcmp(name, secname) == 0) return i; } return -1; } /* TODO(bunnei): The following is verbatim from Dolphin - needs to be updated for this project: bool ElfReader::LoadSymbols() { bool hasSymbols = false; SectionID sec = GetSectionByName(".symtab"); if (sec != -1) { int stringSection = sections[sec].sh_link; const char *stringBase = (const char *)GetSectionDataPtr(stringSection); //We have a symbol table! Elf32_Sym *symtab = (Elf32_Sym *)(GetSectionDataPtr(sec)); int numSymbols = sections[sec].sh_size / sizeof(Elf32_Sym); for (int sym = 0; sym < numSymbols; sym++) { int size = Common::swap32(symtab[sym].st_size); if (size == 0) continue; // int bind = symtab[sym].st_info >> 4; int type = symtab[sym].st_info & 0xF; int sectionIndex = Common::swap16(symtab[sym].st_shndx); int value = Common::swap32(symtab[sym].st_value); const char *name = stringBase + Common::swap32(symtab[sym].st_name); if (bRelocate) value += sectionAddrs[sectionIndex]; int symtype = Symbol::SYMBOL_DATA; switch (type) { case STT_OBJECT: symtype = Symbol::SYMBOL_DATA; break; case STT_FUNC: symtype = Symbol::SYMBOL_FUNCTION; break; default: continue; } g_symbolDB.AddKnownSymbol(value, size, name, symtype); hasSymbols = true; } } g_symbolDB.Index(); return hasSymbols; } */