// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "common/common_types.h" #include "core/hw/ndma.h" namespace NDMA { template inline void Read(T &var, const u32 addr) { ERROR_LOG(NDMA, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); } template inline void Write(u32 addr, const T data) { ERROR_LOG(NDMA, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); } // Explicitly instantiate template functions because we aren't defining this in the header: template void Read(u64 &var, const u32 addr); template void Read(u32 &var, const u32 addr); template void Read(u16 &var, const u32 addr); template void Read(u8 &var, const u32 addr); template void Write(u32 addr, const u64 data); template void Write(u32 addr, const u32 data); template void Write(u32 addr, const u16 data); template void Write(u32 addr, const u8 data); /// Update hardware void Update() { } /// Initialize hardware void Init() { NOTICE_LOG(GPU, "initialized OK"); } /// Shutdown hardware void Shutdown() { NOTICE_LOG(GPU, "shutdown OK"); } } // namespace