// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "common/common_types.h" #include "common/log.h" #include "core/core.h" #include "core/mem_map.h" #include "core/hw/lcd.h" #include "video_core/video_core.h" namespace LCD { Registers g_regs; static const u32 kFrameTicks = 268123480 / 60; ///< 268MHz / 60 frames per second u64 g_last_ticks = 0; ///< Last CPU ticks /** * Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM * @param */ void SetFramebufferLocation(const FramebufferLocation mode) { switch (mode) { case FRAMEBUFFER_LOCATION_FCRAM: g_regs.framebuffer_top_left_1 = PADDR_TOP_LEFT_FRAME1; g_regs.framebuffer_top_left_2 = PADDR_TOP_LEFT_FRAME2; g_regs.framebuffer_top_right_1 = PADDR_TOP_RIGHT_FRAME1; g_regs.framebuffer_top_right_2 = PADDR_TOP_RIGHT_FRAME2; g_regs.framebuffer_sub_left_1 = PADDR_SUB_FRAME1; //g_regs.framebuffer_sub_left_2 = unknown; g_regs.framebuffer_sub_right_1 = PADDR_SUB_FRAME2; //g_regs.framebufferr_sub_right_2 = unknown; break; case FRAMEBUFFER_LOCATION_VRAM: g_regs.framebuffer_top_left_1 = PADDR_VRAM_TOP_LEFT_FRAME1; g_regs.framebuffer_top_left_2 = PADDR_VRAM_TOP_LEFT_FRAME2; g_regs.framebuffer_top_right_1 = PADDR_VRAM_TOP_RIGHT_FRAME1; g_regs.framebuffer_top_right_2 = PADDR_VRAM_TOP_RIGHT_FRAME2; g_regs.framebuffer_sub_left_1 = PADDR_VRAM_SUB_FRAME1; //g_regs.framebuffer_sub_left_2 = unknown; g_regs.framebuffer_sub_right_1 = PADDR_VRAM_SUB_FRAME2; //g_regs.framebufferr_sub_right_2 = unknown; break; } } /** * Gets the location of the framebuffers * @return Location of framebuffers as FramebufferLocation enum */ const FramebufferLocation GetFramebufferLocation() { if ((g_regs.framebuffer_top_right_1 & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) { return FRAMEBUFFER_LOCATION_VRAM; } else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) { return FRAMEBUFFER_LOCATION_FCRAM; } else { ERROR_LOG(LCD, "unknown framebuffer location!"); } return FRAMEBUFFER_LOCATION_UNKNOWN; } /** * Gets a read-only pointer to a framebuffer in memory * @param address Physical address of framebuffer * @return Returns const pointer to raw framebuffer */ const u8* GetFramebufferPointer(const u32 address) { switch (GetFramebufferLocation()) { case FRAMEBUFFER_LOCATION_FCRAM: return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_FCRAM(address)); case FRAMEBUFFER_LOCATION_VRAM: return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address)); default: ERROR_LOG(LCD, "unknown framebuffer location"); } return NULL; } template inline void Read(T &var, const u32 addr) { switch (addr) { case REG_FRAMEBUFFER_TOP_LEFT_1: var = g_regs.framebuffer_top_left_1; break; case REG_FRAMEBUFFER_TOP_LEFT_2: var = g_regs.framebuffer_top_left_2; break; case REG_FRAMEBUFFER_TOP_RIGHT_1: var = g_regs.framebuffer_top_right_1; break; case REG_FRAMEBUFFER_TOP_RIGHT_2: var = g_regs.framebuffer_top_right_2; break; case REG_FRAMEBUFFER_SUB_LEFT_1: var = g_regs.framebuffer_sub_left_1; break; case REG_FRAMEBUFFER_SUB_RIGHT_1: var = g_regs.framebuffer_sub_right_1; break; default: ERROR_LOG(LCD, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); break; } } template inline void Write(u32 addr, const T data) { ERROR_LOG(LCD, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); } // Explicitly instantiate template functions because we aren't defining this in the header: template void Read(u64 &var, const u32 addr); template void Read(u32 &var, const u32 addr); template void Read(u16 &var, const u32 addr); template void Read(u8 &var, const u32 addr); template void Write(u32 addr, const u64 data); template void Write(u32 addr, const u32 data); template void Write(u32 addr, const u16 data); template void Write(u32 addr, const u8 data); /// Update hardware void Update() { u64 current_ticks = Core::g_app_core->GetTicks(); if ((current_ticks - g_last_ticks) >= kFrameTicks) { g_last_ticks = current_ticks; VideoCore::g_renderer->SwapBuffers(); } } /// Initialize hardware void Init() { g_last_ticks = Core::g_app_core->GetTicks(); SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM); NOTICE_LOG(LCD, "initialized OK"); } /// Shutdown hardware void Shutdown() { NOTICE_LOG(LCD, "shutdown OK"); } } // namespace