// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "common/common_types.h" #include "common/log.h" #include "core/core.h" #include "core/mem_map.h" #include "core/hle/hle.h" #include "core/hle/kernel/thread.h" #include "core/hle/service/gsp.h" #include "core/hw/gpu.h" #include "video_core/video_core.h" namespace GPU { RegisterSet g_regs; u32 g_cur_line = 0; ///< Current vertical screen line u64 g_last_ticks = 0; ///< Last CPU ticks /** * Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM * @param */ void SetFramebufferLocation(const FramebufferLocation mode) { switch (mode) { case FRAMEBUFFER_LOCATION_FCRAM: { auto& framebuffer_top = g_regs.Get(); auto& framebuffer_sub = g_regs.Get(); framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1; framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2; framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1; framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2; framebuffer_sub.address_left1 = PADDR_SUB_FRAME1; //framebuffer_sub.address_left2 = unknown; framebuffer_sub.address_right1 = PADDR_SUB_FRAME2; //framebuffer_sub.address_right2 = unknown; break; } case FRAMEBUFFER_LOCATION_VRAM: { auto& framebuffer_top = g_regs.Get(); auto& framebuffer_sub = g_regs.Get(); framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1; framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2; framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1; framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2; framebuffer_sub.address_left1 = PADDR_VRAM_SUB_FRAME1; //framebuffer_sub.address_left2 = unknown; framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2; //framebuffer_sub.address_right2 = unknown; break; } } } /** * Gets the location of the framebuffers * @return Location of framebuffers as FramebufferLocation enum */ FramebufferLocation GetFramebufferLocation(u32 address) { if ((address & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) { return FRAMEBUFFER_LOCATION_VRAM; } else if ((address & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) { return FRAMEBUFFER_LOCATION_FCRAM; } else { ERROR_LOG(GPU, "unknown framebuffer location!"); } return FRAMEBUFFER_LOCATION_UNKNOWN; } u32 GetFramebufferAddr(const u32 address) { switch (GetFramebufferLocation(address)) { case FRAMEBUFFER_LOCATION_FCRAM: return Memory::VirtualAddressFromPhysical_FCRAM(address); case FRAMEBUFFER_LOCATION_VRAM: return Memory::VirtualAddressFromPhysical_VRAM(address); default: ERROR_LOG(GPU, "unknown framebuffer location"); } return 0; } /** * Gets a read-only pointer to a framebuffer in memory * @param address Physical address of framebuffer * @return Returns const pointer to raw framebuffer */ const u8* GetFramebufferPointer(const u32 address) { u32 addr = GetFramebufferAddr(address); return (addr != 0) ? Memory::GetPointer(addr) : nullptr; } template inline void Read(T &var, const u32 raw_addr) { u32 addr = raw_addr - 0x1EF00000; int index = addr / 4; // Reads other than u32 are untested, so I'd rather have them abort than silently fail if (index >= Regs::NumIds || !std::is_same::value) { ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); return; } var = g_regs[static_cast(addr / 4)]; } template inline void Write(u32 addr, const T data) { addr -= 0x1EF00000; int index = addr / 4; // Writes other than u32 are untested, so I'd rather have them abort than silently fail if (index >= Regs::NumIds || !std::is_same::value) { ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); return; } g_regs[static_cast(index)] = data; switch (static_cast(index)) { // Memory fills are triggered once the fill value is written. // NOTE: This is not verified. case Regs::MemoryFill + 3: case Regs::MemoryFill + 7: { const auto& config = g_regs.Get(static_cast(index - 3)); // TODO: Not sure if this check should be done at GSP level instead if (config.address_start) { // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all u32* start = (u32*)Memory::GetPointer(config.GetStartAddress()); u32* end = (u32*)Memory::GetPointer(config.GetEndAddress()); for (u32* ptr = start; ptr < end; ++ptr) *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress()); } break; } case Regs::DisplayTransfer + 6: { const auto& config = g_regs.Get(); if (config.trigger & 1) { u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress()); u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress()); for (int y = 0; y < config.output_height; ++y) { // TODO: Why does the register seem to hold twice the framebuffer width? for (int x = 0; x < config.output_width / 2; ++x) { struct { int r, g, b, a; } source_color = { 0, 0, 0, 0 }; switch (config.input_format) { case Regs::FramebufferFormat::RGBA8: { // TODO: Most likely got the component order messed up. u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2; source_color.r = srcptr[0]; // blue source_color.g = srcptr[1]; // green source_color.b = srcptr[2]; // red source_color.a = srcptr[3]; // alpha break; } default: ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value()); break; } switch (config.output_format) { /*case Regs::FramebufferFormat::RGBA8: { // TODO: Untested u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4); dstptr[0] = source_color.r; dstptr[1] = source_color.g; dstptr[2] = source_color.b; dstptr[3] = source_color.a; break; }*/ case Regs::FramebufferFormat::RGB8: { // TODO: Most likely got the component order messed up. u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2; dstptr[0] = source_color.r; // blue dstptr[1] = source_color.g; // green dstptr[2] = source_color.b; // red break; } default: ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value()); break; } } } DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x", config.output_height * config.output_width * 4, config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height, config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height, config.output_format.Value()); } break; } case Regs::CommandProcessor + 4: { const auto& config = g_regs.Get(); if (config.trigger & 1) { // u32* buffer = (u32*)Memory::GetPointer(config.address << 3); ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3); // TODO: Process command list! } break; } default: break; } } // Explicitly instantiate template functions because we aren't defining this in the header: template void Read(u64 &var, const u32 addr); template void Read(u32 &var, const u32 addr); template void Read(u16 &var, const u32 addr); template void Read(u8 &var, const u32 addr); template void Write(u32 addr, const u64 data); template void Write(u32 addr, const u32 data); template void Write(u32 addr, const u16 data); template void Write(u32 addr, const u8 data); /// Update hardware void Update() { auto& framebuffer_top = g_regs.Get(); u64 current_ticks = Core::g_app_core->GetTicks(); // Synchronize line... if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); g_cur_line++; g_last_ticks = current_ticks; } // Synchronize frame... if (g_cur_line >= framebuffer_top.height) { g_cur_line = 0; GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); VideoCore::g_renderer->SwapBuffers(); Kernel::WaitCurrentThread(WAITTYPE_VBLANK); HLE::Reschedule(__func__); } } /// Initialize hardware void Init() { g_cur_line = 0; g_last_ticks = Core::g_app_core->GetTicks(); // SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM); SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM); auto& framebuffer_top = g_regs.Get(); auto& framebuffer_sub = g_regs.Get(); // TODO: Width should be 240 instead? framebuffer_top.width = 480; framebuffer_top.height = 400; framebuffer_top.stride = 480*3; framebuffer_top.color_format = Regs::FramebufferFormat::RGB8; framebuffer_top.active_fb = 0; framebuffer_sub.width = 480; framebuffer_sub.height = 400; framebuffer_sub.stride = 480*3; framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8; framebuffer_sub.active_fb = 0; NOTICE_LOG(GPU, "initialized OK"); } /// Shutdown hardware void Shutdown() { NOTICE_LOG(GPU, "shutdown OK"); } } // namespace