// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "core/hle/result.h" #include "core/hle/service/service.h" namespace Service { namespace CFG { enum SystemModel { NINTENDO_3DS = 0, NINTENDO_3DS_XL = 1, NEW_NINTENDO_3DS = 2, NINTENDO_2DS = 3, NEW_NINTENDO_3DS_XL = 4 }; enum SystemLanguage { LANGUAGE_JP = 0, LANGUAGE_EN = 1, LANGUAGE_FR = 2, LANGUAGE_DE = 3, LANGUAGE_IT = 4, LANGUAGE_ES = 5, LANGUAGE_ZH = 6, LANGUAGE_KO = 7, LANGUAGE_NL = 8, LANGUAGE_PT = 9, LANGUAGE_RU = 10 }; /// Block header in the config savedata file struct SaveConfigBlockEntry { u32 block_id; ///< The id of the current block u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself u16 size; ///< The size of the block u16 flags; ///< The flags of the block, possibly used for access control }; // TODO(Link Mauve): use a constexpr once MSVC starts supporting it. #define C(code) ((code)[0] | ((code)[1] << 8)) static const std::array country_codes = { 0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7 C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15 C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23 C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31 C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39 C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47 C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55 0, 0, 0, 0, 0, 0, 0, 0, // 56-63 C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71 C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79 C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87 C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95 C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103 C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111 C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119 C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127 C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135 C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143 C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151 C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159 C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167 C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175 C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183 C("SM"), C("VA"), C("BM") // 184-186 }; #undef C /** * CFG::GetCountryCodeString service function * Inputs: * 1 : Country Code ID * Outputs: * 1 : Result of function, 0 on success, otherwise error code * 2 : Country's 2-char string */ void GetCountryCodeString(Service::Interface* self); /** * CFG::GetCountryCodeID service function * Inputs: * 1 : Country Code 2-char string * Outputs: * 1 : Result of function, 0 on success, otherwise error code * 2 : Country Code ID */ void GetCountryCodeID(Service::Interface* self); /** * CFG::GetConfigInfoBlk2 service function * Inputs: * 0 : 0x00010082 * 1 : Size * 2 : Block ID * 3 : Descriptor for the output buffer * 4 : Output buffer pointer * Outputs: * 1 : Result of function, 0 on success, otherwise error code */ void GetConfigInfoBlk2(Service::Interface* self); /** * CFG::SecureInfoGetRegion service function * Inputs: * 1 : None * Outputs: * 0 : Result Header code * 1 : Result of function, 0 on success, otherwise error code * 2 : Region value loaded from SecureInfo offset 0x100 */ void SecureInfoGetRegion(Service::Interface* self); /** * CFG::GenHashConsoleUnique service function * Inputs: * 1 : 20 bit application ID salt * Outputs: * 0 : Result Header code * 1 : Result of function, 0 on success, otherwise error code * 2 : Hash/"ID" lower word * 3 : Hash/"ID" upper word */ void GenHashConsoleUnique(Service::Interface* self); /** * CFG::GetRegionCanadaUSA service function * Inputs: * 1 : None * Outputs: * 0 : Result Header code * 1 : Result of function, 0 on success, otherwise error code * 2 : 1 if the system is a Canada or USA model, 0 otherwise */ void GetRegionCanadaUSA(Service::Interface* self); /** * CFG::GetSystemModel service function * Inputs: * 0 : 0x00050000 * Outputs: * 1 : Result of function, 0 on success, otherwise error code * 2 : Model of the console */ void GetSystemModel(Service::Interface* self); /** * CFG::GetModelNintendo2DS service function * Inputs: * 0 : 0x00060000 * Outputs: * 1 : Result of function, 0 on success, otherwise error code * 2 : 0 if the system is a Nintendo 2DS, 1 otherwise */ void GetModelNintendo2DS(Service::Interface* self); /** * CFG::GetConfigInfoBlk2 service function * Inputs: * 0 : 0x00010082 * 1 : Size * 2 : Block ID * 3 : Descriptor for the output buffer * 4 : Output buffer pointer * Outputs: * 1 : Result of function, 0 on success, otherwise error code */ void GetConfigInfoBlk2(Service::Interface* self); /** * CFG::GetConfigInfoBlk8 service function * Inputs: * 0 : 0x04010082 / 0x08010082 * 1 : Size * 2 : Block ID * 3 : Descriptor for the output buffer * 4 : Output buffer pointer * Outputs: * 1 : Result of function, 0 on success, otherwise error code */ void GetConfigInfoBlk8(Service::Interface* self); /** * CFG::UpdateConfigNANDSavegame service function * Inputs: * 0 : 0x04030000 / 0x08030000 * Outputs: * 1 : Result of function, 0 on success, otherwise error code */ void UpdateConfigNANDSavegame(Service::Interface* self); /** * CFG::FormatConfig service function * Inputs: * 0 : 0x08060000 * Outputs: * 1 : Result of function, 0 on success, otherwise error code */ void FormatConfig(Service::Interface* self); /// The maximum number of block entries that can exist in the config file static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479; /** * The header of the config savedata file, * contains information about the blocks in the file */ struct SaveFileConfig { u16 total_entries; ///< The total number of set entries in the config file u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware }; static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes"); struct UsernameBlock { char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary u32 zero; u32 ng_word; }; static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C"); struct ConsoleModelInfo { u8 model; ///< The console model (3DS, 2DS, etc) u8 unknown[3]; ///< Unknown data }; static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes"); struct ConsoleCountryInfo { u8 unknown[3]; ///< Unknown data u8 country_code; ///< The country code of the console }; static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); extern const u64 CFG_SAVE_ID; extern const u64 CONSOLE_UNIQUE_ID; extern const ConsoleModelInfo CONSOLE_MODEL; extern const u8 CONSOLE_LANGUAGE; extern const char CONSOLE_USERNAME[0x14]; /// This will be initialized in the Interface constructor, and will be used when creating the block extern UsernameBlock CONSOLE_USERNAME_BLOCK; /// TODO(Subv): Find out what this actually is extern const u8 SOUND_OUTPUT_MODE; extern const u8 UNITED_STATES_COUNTRY_ID; /// TODO(Subv): Find what the other bytes are extern const ConsoleCountryInfo COUNTRY_INFO; extern const std::array STEREO_CAMERA_SETTINGS; static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes"); static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes"); static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte"); static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte"); /** * Reads a block with the specified id and flag from the Config savegame buffer * and writes the output to output. * The input size must match exactly the size of the requested block * @param block_id The id of the block we want to read * @param size The size of the block we want to read * @param flag The requested block must have this flag set * @param output A pointer where we will write the read data * @returns ResultCode indicating the result of the operation, 0 on success */ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output); /** * Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory. * The config savegame file in the filesystem is not updated. * @param block_id The id of the block we want to create * @param size The size of the block we want to create * @param flags The flags of the new block * @param data A pointer containing the data we will write to the new block * @returns ResultCode indicating the result of the operation, 0 on success */ ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data); /** * Deletes the config savegame file from the filesystem, the buffer in memory is not affected * @returns ResultCode indicating the result of the operation, 0 on success */ ResultCode DeleteConfigNANDSaveFile(); /** * Writes the config savegame memory buffer to the config savegame file in the filesystem * @returns ResultCode indicating the result of the operation, 0 on success */ ResultCode UpdateConfigNANDSavegame(); /** * Re-creates the config savegame file in memory and the filesystem with the default blocks * @returns ResultCode indicating the result of the operation, 0 on success */ ResultCode FormatConfig(); /// Initialize the config service void Init(); /// Shutdown the config service void Shutdown(); } // namespace CFG } // namespace Service