// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/logging/log.h" #include "common/string_util.h" #include "core/file_sys/file_backend.h" #include "core/hle/service/cfg/cfg.h" #include "core/hle/service/cfg/cfg_i.h" #include "core/hle/service/cfg/cfg_s.h" #include "core/hle/service/cfg/cfg_u.h" #include "core/hle/service/fs/archive.h" #include "core/hle/service/service.h" namespace Service { namespace CFG { const u64 CFG_SAVE_ID = 0x00010017; const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; const char CONSOLE_USERNAME[0x14] = "CITRA"; /// This will be initialized in CFGInit, and will be used when creating the block UsernameBlock CONSOLE_USERNAME_BLOCK; /// TODO(Subv): Find out what this actually is const u8 SOUND_OUTPUT_MODE = 2; const u8 UNITED_STATES_COUNTRY_ID = 49; /// TODO(Subv): Find what the other bytes are const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; /** * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, * for example Nintendo Zone * Thanks Normmatt for providing this information */ const std::array STEREO_CAMERA_SETTINGS = { 62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, 10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f }; static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; static std::array cfg_config_file_buffer; static Service::FS::ArchiveHandle cfg_system_save_data_archive; static const std::vector cfg_system_savedata_id = { 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x01, 0x00 }; ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) { // Read the header SaveFileConfig* config = reinterpret_cast(cfg_config_file_buffer.data()); auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries), [&](const SaveConfigBlockEntry& entry) { return entry.block_id == block_id && (entry.flags & flag); }); if (itr == std::end(config->block_entries)) { LOG_ERROR(Service_CFG, "Config block 0x%X with flags %u and size %u was not found", block_id, flag, size); return ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent); } if (itr->size != size) { LOG_ERROR(Service_CFG, "Invalid size %u for config block 0x%X with flags %u", size, block_id, flag); return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent); } // The data is located in the block header itself if the size is less than 4 bytes if (itr->size <= 4) memcpy(output, &itr->offset_or_data, itr->size); else memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size); return RESULT_SUCCESS; } ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) { SaveFileConfig* config = reinterpret_cast(cfg_config_file_buffer.data()); if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES) return ResultCode(-1); // TODO(Subv): Find the right error code // Insert the block header with offset 0 for now config->block_entries[config->total_entries] = { block_id, 0, size, flags }; if (size > 4) { u32 offset = config->data_entries_offset; // Perform a search to locate the next offset for the new data // use the offset and size of the previous block to determine the new position for (int i = config->total_entries - 1; i >= 0; --i) { // Ignore the blocks that don't have a separate data offset if (config->block_entries[i].size > 4) { offset = config->block_entries[i].offset_or_data + config->block_entries[i].size; break; } } config->block_entries[config->total_entries].offset_or_data = offset; // Write the data at the new offset memcpy(&cfg_config_file_buffer[offset], data, size); } else { // The offset_or_data field in the header contains the data itself if it's 4 bytes or less memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size); } ++config->total_entries; return RESULT_SUCCESS; } ResultCode DeleteConfigNANDSaveFile() { FileSys::Path path("config"); return Service::FS::DeleteFileFromArchive(cfg_system_save_data_archive, path); } ResultCode UpdateConfigNANDSavegame() { FileSys::Mode mode = {}; mode.write_flag = 1; mode.create_flag = 1; FileSys::Path path("config"); auto config_result = Service::FS::OpenFileFromArchive(cfg_system_save_data_archive, path, mode); ASSERT_MSG(config_result.Succeeded(), "could not open file"); auto config = config_result.MoveFrom(); config->backend->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data()); return RESULT_SUCCESS; } ResultCode FormatConfig() { ResultCode res = DeleteConfigNANDSaveFile(); if (!res.IsSuccess()) return res; // Delete the old data cfg_config_file_buffer.fill(0); // Create the header SaveFileConfig* config = reinterpret_cast(cfg_config_file_buffer.data()); // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value config->data_entries_offset = 0x455C; // Insert the default blocks res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, reinterpret_cast(STEREO_CAMERA_SETTINGS.data())); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, reinterpret_cast(&CONSOLE_UNIQUE_ID)); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, reinterpret_cast(&CONSOLE_MODEL)); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, reinterpret_cast(&COUNTRY_INFO)); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, reinterpret_cast(&CONSOLE_USERNAME_BLOCK)); if (!res.IsSuccess()) return res; // Save the buffer to the file res = UpdateConfigNANDSavegame(); if (!res.IsSuccess()) return res; return RESULT_SUCCESS; } void Init() { AddService(new CFG_I_Interface); AddService(new CFG_S_Interface); AddService(new CFG_U_Interface); // Open the SystemSaveData archive 0x00010017 FileSys::Path archive_path(cfg_system_savedata_id); auto archive_result = Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path); // If the archive didn't exist, create the files inside if (archive_result.Code().description == ErrorDescription::FS_NotFormatted) { // Format the archive to create the directories Service::FS::FormatArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path); // Open it again to get a valid archive now that the folder exists archive_result = Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path); } ASSERT_MSG(archive_result.Succeeded(), "Could not open the CFG SystemSaveData archive!"); cfg_system_save_data_archive = *archive_result; FileSys::Path config_path("config"); FileSys::Mode open_mode = {}; open_mode.read_flag = 1; auto config_result = Service::FS::OpenFileFromArchive(*archive_result, config_path, open_mode); // Read the file if it already exists if (config_result.Succeeded()) { auto config = config_result.MoveFrom(); config->backend->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data()); return; } // Initialize the Username block // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals memset(&CONSOLE_USERNAME_BLOCK, 0, sizeof(CONSOLE_USERNAME_BLOCK)); CONSOLE_USERNAME_BLOCK.ng_word = 0; CONSOLE_USERNAME_BLOCK.zero = 0; // Copy string to buffer and pad with zeros at the end auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14); std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size, std::end(CONSOLE_USERNAME_BLOCK.username), 0); FormatConfig(); } void Shutdown() { } } // namespace CFG } // namespace Service