// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/logging/log.h" #include "common/string_util.h" #include "common/file_util.h" #include "core/file_sys/archive_systemsavedata.h" #include "core/file_sys/file_backend.h" #include "core/settings.h" #include "core/hle/service/cfg/cfg.h" #include "core/hle/service/cfg/cfg_i.h" #include "core/hle/service/cfg/cfg_s.h" #include "core/hle/service/cfg/cfg_u.h" #include "core/hle/service/fs/archive.h" #include "core/hle/service/service.h" namespace Service { namespace CFG { const u64 CFG_SAVE_ID = 0x00010017; const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; const char CONSOLE_USERNAME[0x14] = "CITRA"; /// This will be initialized in Init, and will be used when creating the block UsernameBlock CONSOLE_USERNAME_BLOCK; /// TODO(Subv): Find out what this actually is const u8 SOUND_OUTPUT_MODE = 2; const u8 UNITED_STATES_COUNTRY_ID = 49; /// TODO(Subv): Find what the other bytes are const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; /** * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, * for example Nintendo Zone * Thanks Normmatt for providing this information */ const std::array STEREO_CAMERA_SETTINGS = { 62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, 10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f }; static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; static std::array cfg_config_file_buffer; static Service::FS::ArchiveHandle cfg_system_save_data_archive; static const std::vector cfg_system_savedata_id = { 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x01, 0x00 }; void GetCountryCodeString(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); u32 country_code_id = cmd_buff[1]; if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) { LOG_ERROR(Service_CFG, "requested country code id=%d is invalid", country_code_id); cmd_buff[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw; return; } cmd_buff[1] = 0; cmd_buff[2] = country_codes[country_code_id]; } void GetCountryCodeID(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); u16 country_code = cmd_buff[1]; u16 country_code_id = 0; // The following algorithm will fail if the first country code isn't 0. DEBUG_ASSERT(country_codes[0] == 0); for (u16 id = 0; id < country_codes.size(); ++id) { if (country_codes[id] == country_code) { country_code_id = id; break; } } if (0 == country_code_id) { LOG_ERROR(Service_CFG, "requested country code name=%c%c is invalid", country_code & 0xff, country_code >> 8); cmd_buff[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw; cmd_buff[2] = 0xFFFF; return; } cmd_buff[1] = 0; cmd_buff[2] = country_code_id; } void SecureInfoGetRegion(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); cmd_buff[1] = RESULT_SUCCESS.raw; cmd_buff[2] = Settings::values.region_value; } void GenHashConsoleUnique(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); u32 app_id_salt = cmd_buff[1]; cmd_buff[1] = RESULT_SUCCESS.raw; cmd_buff[2] = 0x33646D6F ^ (app_id_salt & 0xFFFFF); // 3dmoo hash cmd_buff[3] = 0x6F534841 ^ (app_id_salt & 0xFFFFF); LOG_WARNING(Service_CFG, "(STUBBED) called app_id_salt=0x%X", app_id_salt); } void GetRegionCanadaUSA(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); cmd_buff[1] = RESULT_SUCCESS.raw; u8 canada_or_usa = 1; if (canada_or_usa == Settings::values.region_value) { cmd_buff[2] = 1; } else { cmd_buff[2] = 0; } } void GetSystemModel(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); u32 data; // TODO(Subv): Find out the correct error codes cmd_buff[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8, reinterpret_cast(&data)).raw; cmd_buff[2] = data & 0xFF; } void GetModelNintendo2DS(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); u32 data; // TODO(Subv): Find out the correct error codes cmd_buff[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8, reinterpret_cast(&data)).raw; u8 model = data & 0xFF; if (model == Service::CFG::NINTENDO_2DS) cmd_buff[2] = 0; else cmd_buff[2] = 1; } void GetConfigInfoBlk2(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); u32 size = cmd_buff[1]; u32 block_id = cmd_buff[2]; u8* data_pointer = Memory::GetPointer(cmd_buff[4]); if (data_pointer == nullptr) { cmd_buff[1] = -1; // TODO(Subv): Find the right error code return; } cmd_buff[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw; } void GetConfigInfoBlk8(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); u32 size = cmd_buff[1]; u32 block_id = cmd_buff[2]; u8* data_pointer = Memory::GetPointer(cmd_buff[4]); if (data_pointer == nullptr) { cmd_buff[1] = -1; // TODO(Subv): Find the right error code return; } cmd_buff[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x8, data_pointer).raw; } void UpdateConfigNANDSavegame(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); cmd_buff[1] = Service::CFG::UpdateConfigNANDSavegame().raw; } void FormatConfig(Service::Interface* self) { u32* cmd_buff = Kernel::GetCommandBuffer(); cmd_buff[1] = Service::CFG::FormatConfig().raw; } ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) { // Read the header SaveFileConfig* config = reinterpret_cast(cfg_config_file_buffer.data()); auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries), [&](const SaveConfigBlockEntry& entry) { return entry.block_id == block_id && (entry.flags & flag); }); if (itr == std::end(config->block_entries)) { LOG_ERROR(Service_CFG, "Config block 0x%X with flags %u and size %u was not found", block_id, flag, size); return ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent); } if (itr->size != size) { LOG_ERROR(Service_CFG, "Invalid size %u for config block 0x%X with flags %u", size, block_id, flag); return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent); } // The data is located in the block header itself if the size is less than 4 bytes if (itr->size <= 4) memcpy(output, &itr->offset_or_data, itr->size); else memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size); return RESULT_SUCCESS; } ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) { SaveFileConfig* config = reinterpret_cast(cfg_config_file_buffer.data()); if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES) return ResultCode(-1); // TODO(Subv): Find the right error code // Insert the block header with offset 0 for now config->block_entries[config->total_entries] = { block_id, 0, size, flags }; if (size > 4) { u32 offset = config->data_entries_offset; // Perform a search to locate the next offset for the new data // use the offset and size of the previous block to determine the new position for (int i = config->total_entries - 1; i >= 0; --i) { // Ignore the blocks that don't have a separate data offset if (config->block_entries[i].size > 4) { offset = config->block_entries[i].offset_or_data + config->block_entries[i].size; break; } } config->block_entries[config->total_entries].offset_or_data = offset; // Write the data at the new offset memcpy(&cfg_config_file_buffer[offset], data, size); } else { // The offset_or_data field in the header contains the data itself if it's 4 bytes or less memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size); } ++config->total_entries; return RESULT_SUCCESS; } ResultCode DeleteConfigNANDSaveFile() { FileSys::Path path("config"); return Service::FS::DeleteFileFromArchive(cfg_system_save_data_archive, path); } ResultCode UpdateConfigNANDSavegame() { FileSys::Mode mode = {}; mode.write_flag = 1; mode.create_flag = 1; FileSys::Path path("config"); auto config_result = Service::FS::OpenFileFromArchive(cfg_system_save_data_archive, path, mode); ASSERT_MSG(config_result.Succeeded(), "could not open file"); auto config = config_result.MoveFrom(); config->backend->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data()); return RESULT_SUCCESS; } ResultCode FormatConfig() { ResultCode res = DeleteConfigNANDSaveFile(); if (!res.IsSuccess()) return res; // Delete the old data cfg_config_file_buffer.fill(0); // Create the header SaveFileConfig* config = reinterpret_cast(cfg_config_file_buffer.data()); // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value config->data_entries_offset = 0x455C; // Insert the default blocks res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, reinterpret_cast(STEREO_CAMERA_SETTINGS.data())); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, reinterpret_cast(&CONSOLE_UNIQUE_ID)); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, reinterpret_cast(&CONSOLE_MODEL)); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, reinterpret_cast(&COUNTRY_INFO)); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, reinterpret_cast(&CONSOLE_USERNAME_BLOCK)); if (!res.IsSuccess()) return res; // Save the buffer to the file res = UpdateConfigNANDSavegame(); if (!res.IsSuccess()) return res; return RESULT_SUCCESS; } void Init() { AddService(new CFG_I_Interface); AddService(new CFG_S_Interface); AddService(new CFG_U_Interface); // Open the SystemSaveData archive 0x00010017 FileSys::Path archive_path(cfg_system_savedata_id); auto archive_result = Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path); // If the archive didn't exist, create the files inside if (archive_result.Code().description == ErrorDescription::FS_NotFormatted) { // Format the archive to create the directories Service::FS::FormatArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path); // Open it again to get a valid archive now that the folder exists archive_result = Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path); } ASSERT_MSG(archive_result.Succeeded(), "Could not open the CFG SystemSaveData archive!"); cfg_system_save_data_archive = *archive_result; FileSys::Path config_path("config"); FileSys::Mode open_mode = {}; open_mode.read_flag = 1; auto config_result = Service::FS::OpenFileFromArchive(*archive_result, config_path, open_mode); // Read the file if it already exists if (config_result.Succeeded()) { auto config = config_result.MoveFrom(); config->backend->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data()); return; } // Initialize the Username block // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals memset(&CONSOLE_USERNAME_BLOCK, 0, sizeof(CONSOLE_USERNAME_BLOCK)); CONSOLE_USERNAME_BLOCK.ng_word = 0; CONSOLE_USERNAME_BLOCK.zero = 0; // Copy string to buffer and pad with zeros at the end auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14); std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size, std::end(CONSOLE_USERNAME_BLOCK.username), 0); FormatConfig(); } void Shutdown() { } } // namespace CFG } // namespace Service