// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/log.h" #include "common/make_unique.h" #include "core/file_sys/archive_systemsavedata.h" #include "core/hle/service/cfg/cfg.h" namespace Service { namespace CFG { const u64 CFG_SAVE_ID = 0x00010017; const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; const char CONSOLE_USERNAME[0x14] = "CITRA"; /// This will be initialized in CFGInit, and will be used when creating the block UsernameBlock CONSOLE_USERNAME_BLOCK; /// TODO(Subv): Find out what this actually is const u8 SOUND_OUTPUT_MODE = 2; const u8 UNITED_STATES_COUNTRY_ID = 49; /// TODO(Subv): Find what the other bytes are const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; /** * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, * for example Nintendo Zone * Thanks Normmatt for providing this information */ const std::array STEREO_CAMERA_SETTINGS = { 62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, 10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f }; static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; static std::array cfg_config_file_buffer; static std::unique_ptr cfg_system_save_data; ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) { // Read the header SaveFileConfig* config = reinterpret_cast(cfg_config_file_buffer.data()); auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries), [&](const SaveConfigBlockEntry& entry) { return entry.block_id == block_id && entry.size == size && (entry.flags & flag); }); if (itr == std::end(config->block_entries)) { LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag); return ResultCode(-1); // TODO(Subv): Find the correct error code } // The data is located in the block header itself if the size is less than 4 bytes if (itr->size <= 4) memcpy(output, &itr->offset_or_data, itr->size); else memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size); return RESULT_SUCCESS; } ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) { SaveFileConfig* config = reinterpret_cast(cfg_config_file_buffer.data()); if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES) return ResultCode(-1); // TODO(Subv): Find the right error code // Insert the block header with offset 0 for now config->block_entries[config->total_entries] = { block_id, 0, size, flags }; if (size > 4) { u32 offset = config->data_entries_offset; // Perform a search to locate the next offset for the new data // use the offset and size of the previous block to determine the new position for (int i = config->total_entries - 1; i >= 0; --i) { // Ignore the blocks that don't have a separate data offset if (config->block_entries[i].size > 4) { offset = config->block_entries[i].offset_or_data + config->block_entries[i].size; break; } } config->block_entries[config->total_entries].offset_or_data = offset; // Write the data at the new offset memcpy(&cfg_config_file_buffer[offset], data, size); } else { // The offset_or_data field in the header contains the data itself if it's 4 bytes or less memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size); } ++config->total_entries; return RESULT_SUCCESS; } ResultCode DeleteConfigNANDSaveFile() { FileSys::Path path("config"); if (cfg_system_save_data->DeleteFile(path)) return RESULT_SUCCESS; return ResultCode(-1); // TODO(Subv): Find the right error code } ResultCode UpdateConfigNANDSavegame() { FileSys::Mode mode = {}; mode.write_flag = 1; mode.create_flag = 1; FileSys::Path path("config"); auto file = cfg_system_save_data->OpenFile(path, mode); _assert_msg_(Service_CFG, file != nullptr, "could not open file"); file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data()); return RESULT_SUCCESS; } ResultCode FormatConfig() { ResultCode res = DeleteConfigNANDSaveFile(); if (!res.IsSuccess()) return res; // Delete the old data cfg_config_file_buffer.fill(0); // Create the header SaveFileConfig* config = reinterpret_cast(cfg_config_file_buffer.data()); // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value config->data_entries_offset = 0x455C; // Insert the default blocks res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, reinterpret_cast(STEREO_CAMERA_SETTINGS.data())); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, reinterpret_cast(&CONSOLE_UNIQUE_ID)); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, reinterpret_cast(&CONSOLE_MODEL)); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, reinterpret_cast(&COUNTRY_INFO)); if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, reinterpret_cast(&CONSOLE_USERNAME_BLOCK)); if (!res.IsSuccess()) return res; // Save the buffer to the file res = UpdateConfigNANDSavegame(); if (!res.IsSuccess()) return res; return RESULT_SUCCESS; } void CFGInit() { // TODO(Subv): In the future we should use the FS service to query this archive, // currently it is not possible because you can only have one open archive of the same type at any time std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX); cfg_system_save_data = Common::make_unique( nand_directory, CFG_SAVE_ID); if (!cfg_system_save_data->Initialize()) { LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service"); return; } // TODO(Subv): All this code should be moved to cfg:i, // it's only here because we do not currently emulate the lower level code that uses that service // Try to open the file in read-only mode to check its existence FileSys::Mode mode = {}; mode.read_flag = 1; FileSys::Path path("config"); auto file = cfg_system_save_data->OpenFile(path, mode); // Load the config if it already exists if (file != nullptr) { file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data()); return; } // Initialize the Username block // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals CONSOLE_USERNAME_BLOCK.ng_word = 0; CONSOLE_USERNAME_BLOCK.zero = 0; // Copy string to buffer and pad with zeros at the end auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14); std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size, std::end(CONSOLE_USERNAME_BLOCK.username), 0); FormatConfig(); } void CFGShutdown() { } } // namespace CFG } // namespace Service