// Copyright 2014 Citra Emulator Project / PPSSPP Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "common/common_types.h" #include "core/mem_map.h" #include "core/hle/kernel/kernel.h" #include "core/hle/result.h" enum ThreadPriority { THREADPRIO_HIGHEST = 0, ///< Highest thread priority THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread }; enum ThreadProcessorId { THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores }; enum ThreadStatus { THREADSTATUS_RUNNING = 1, THREADSTATUS_READY = 2, THREADSTATUS_WAIT = 4, THREADSTATUS_SUSPEND = 8, THREADSTATUS_DORMANT = 16, THREADSTATUS_DEAD = 32, THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND }; enum WaitType { WAITTYPE_NONE, WAITTYPE_SLEEP, WAITTYPE_SEMA, WAITTYPE_EVENT, WAITTYPE_THREADEND, WAITTYPE_VBLANK, WAITTYPE_MUTEX, WAITTYPE_SYNCH, WAITTYPE_ARB, }; namespace Kernel { /// Creates a new thread - wrapper for external user Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id, u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE); /// Sets up the primary application thread Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE); /// Reschedules to the next available thread (call after current thread is suspended) void Reschedule(); /// Stops the current thread ResultCode StopThread(Handle thread, const char* reason); /** * Retrieves the ID of the specified thread handle * @param thread_id Will contain the output thread id * @param handle Handle to the thread we want * @return Whether the function was successful or not */ ResultCode GetThreadId(u32* thread_id, Handle handle); /// Resumes a thread from waiting by marking it as "ready" void ResumeThreadFromWait(Handle handle); /// Arbitrate the highest priority thread that is waiting Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address); /// Arbitrate all threads currently waiting... void ArbitrateAllThreads(u32 arbiter, u32 address); /// Gets the current thread handle Handle GetCurrentThreadHandle(); /** * Puts the current thread in the wait state for the given type * @param wait_type Type of wait * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread */ void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle()); /** * Puts the current thread in the wait state for the given type * @param wait_type Type of wait * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread * @param wait_address Arbitration address used to resume from wait */ void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address); /// Put current thread in a wait state - on WaitSynchronization void WaitThread_Synchronization(); /// Get the priority of the thread specified by handle ResultVal GetThreadPriority(const Handle handle); /// Set the priority of the thread specified by handle ResultCode SetThreadPriority(Handle handle, s32 priority); /// Initialize threading void ThreadingInit(); /// Shutdown threading void ThreadingShutdown(); } // namespace