// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include "common/common.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/mutex.h" #include "core/hle/kernel/thread.h" namespace Kernel { class Mutex : public Object { public: std::string GetTypeName() const override { return "Mutex"; } std::string GetName() const override { return name; } static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Mutex; } Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Mutex; } bool initial_locked; ///< Initial lock state when mutex was created bool locked; ///< Current locked state Handle lock_thread; ///< Handle to thread that currently has mutex std::vector waiting_threads; ///< Threads that are waiting for the mutex std::string name; ///< Name of mutex (optional) /** * Synchronize kernel object * @param wait Boolean wait set if current thread should wait as a result of sync operation * @return Result of operation, 0 on success, otherwise error code */ Result SyncRequest(bool* wait) override { // TODO(bunnei): ImplementMe locked = true; return 0; } /** * Wait for kernel object to synchronize * @param wait Boolean wait set if current thread should wait as a result of sync operation * @return Result of operation, 0 on success, otherwise error code */ Result WaitSynchronization(bool* wait) override { // TODO(bunnei): ImplementMe *wait = locked; if (locked) { Kernel::WaitCurrentThread(WAITTYPE_MUTEX, GetHandle()); } return 0; } }; //////////////////////////////////////////////////////////////////////////////////////////////////// typedef std::multimap MutexMap; static MutexMap g_mutex_held_locks; void MutexAcquireLock(Mutex* mutex, Handle thread) { g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle())); mutex->lock_thread = thread; } void MutexAcquireLock(Mutex* mutex) { Handle thread = GetCurrentThreadHandle(); MutexAcquireLock(mutex, thread); } void MutexEraseLock(Mutex* mutex) { Handle handle = mutex->GetHandle(); auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread); for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) { if ((*iter).second == handle) { g_mutex_held_locks.erase(iter); break; } } mutex->lock_thread = -1; } bool LockMutex(Mutex* mutex) { // Mutex alread locked? if (mutex->locked) { return false; } MutexAcquireLock(mutex); return true; } bool ReleaseMutexForThread(Mutex* mutex, Handle thread) { MutexAcquireLock(mutex, thread); Kernel::ResumeThreadFromWait(thread); return true; } bool ReleaseMutex(Mutex* mutex) { MutexEraseLock(mutex); bool woke_threads = false; // Find the next waiting thread for the mutex... while (!woke_threads && !mutex->waiting_threads.empty()) { std::vector::iterator iter = mutex->waiting_threads.begin(); woke_threads |= ReleaseMutexForThread(mutex, *iter); mutex->waiting_threads.erase(iter); } // Reset mutex lock thread handle, nothing is waiting if (!woke_threads) { mutex->locked = false; mutex->lock_thread = -1; } return woke_threads; } /** * Releases a mutex * @param handle Handle to mutex to release */ Result ReleaseMutex(Handle handle) { Mutex* mutex = Kernel::g_object_pool.GetFast(handle); _assert_msg_(KERNEL, (mutex != nullptr), "ReleaseMutex tried to release a nullptr mutex!"); if (!ReleaseMutex(mutex)) { return -1; } return 0; } /** * Creates a mutex * @param handle Reference to handle for the newly created mutex * @param initial_locked Specifies if the mutex should be locked initially * @param name Optional name of mutex * @return Pointer to new Mutex object */ Mutex* CreateMutex(Handle& handle, bool initial_locked, const std::string& name) { Mutex* mutex = new Mutex; handle = Kernel::g_object_pool.Create(mutex); mutex->locked = mutex->initial_locked = initial_locked; mutex->name = name; // Acquire mutex with current thread if initialized as locked... if (mutex->locked) { MutexAcquireLock(mutex); // Otherwise, reset lock thread handle } else { mutex->lock_thread = -1; } return mutex; } /** * Creates a mutex * @param initial_locked Specifies if the mutex should be locked initially * @param name Optional name of mutex * @return Handle to newly created object */ Handle CreateMutex(bool initial_locked, const std::string& name) { Handle handle; Mutex* mutex = CreateMutex(handle, initial_locked, name); return handle; } } // namespace