// Copyright 2014 Citra Emulator Project / PPSSPP Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include #include "common/common.h" #include "core/hle/result.h" typedef u32 Handle; typedef s32 Result; namespace Kernel { enum KernelHandle { CurrentThread = 0xFFFF8000, CurrentProcess = 0xFFFF8001, }; enum class HandleType : u32 { Unknown = 0, Port = 1, Session = 2, Event = 3, Mutex = 4, SharedMemory = 5, Redirection = 6, Thread = 7, Process = 8, AddressArbiter = 9, Semaphore = 10, }; enum { DEFAULT_STACK_SIZE = 0x4000, }; class ObjectPool; class Object : NonCopyable { friend class ObjectPool; u32 handle; public: virtual ~Object() {} Handle GetHandle() const { return handle; } virtual std::string GetTypeName() const { return "[BAD KERNEL OBJECT TYPE]"; } virtual std::string GetName() const { return "[UNKNOWN KERNEL OBJECT]"; } virtual Kernel::HandleType GetHandleType() const = 0; /** * Wait for kernel object to synchronize. * @return True if the current thread should wait as a result of the wait */ virtual ResultVal WaitSynchronization() { LOG_ERROR(Kernel, "(UNIMPLEMENTED)"); return UnimplementedFunction(ErrorModule::Kernel); } }; class ObjectPool : NonCopyable { public: ObjectPool(); ~ObjectPool() {} // Allocates a handle within the range and inserts the object into the map. Handle Create(Object* obj, int range_bottom=INITIAL_NEXT_ID, int range_top=0x7FFFFFFF); static Object* CreateByIDType(int type); template void Destroy(Handle handle) { if (Get(handle)) { occupied[handle - HANDLE_OFFSET] = false; delete pool[handle - HANDLE_OFFSET]; } } bool IsValid(Handle handle) const; template T* Get(Handle handle) { if (handle < HANDLE_OFFSET || handle >= HANDLE_OFFSET + MAX_COUNT || !occupied[handle - HANDLE_OFFSET]) { if (handle != 0) { LOG_ERROR(Kernel, "Bad object handle %08x", handle); } return nullptr; } else { Object* t = pool[handle - HANDLE_OFFSET]; if (t->GetHandleType() != T::GetStaticHandleType()) { LOG_ERROR(Kernel, "Wrong object type for %08x", handle); return nullptr; } return static_cast(t); } } // ONLY use this when you know the handle is valid. template T *GetFast(Handle handle) { const Handle realHandle = handle - HANDLE_OFFSET; _dbg_assert_(Kernel, realHandle >= 0 && realHandle < MAX_COUNT && occupied[realHandle]); return static_cast(pool[realHandle]); } template void Iterate(bool func(T*, ArgT), ArgT arg) { int type = T::GetStaticIDType(); for (int i = 0; i < MAX_COUNT; i++) { if (!occupied[i]) continue; T* t = static_cast(pool[i]); if (t->GetIDType() == type) { if (!func(t, arg)) break; } } } bool GetIDType(Handle handle, HandleType* type) const { if ((handle < HANDLE_OFFSET) || (handle >= HANDLE_OFFSET + MAX_COUNT) || !occupied[handle - HANDLE_OFFSET]) { LOG_ERROR(Kernel, "Bad object handle %08X", handle); return false; } Object* t = pool[handle - HANDLE_OFFSET]; *type = t->GetHandleType(); return true; } Object* &operator [](Handle handle); void List(); void Clear(); int GetCount() const; private: enum { MAX_COUNT = 0x1000, HANDLE_OFFSET = 0x100, INITIAL_NEXT_ID = 0x10, }; std::array pool; std::array occupied; int next_id; }; extern ObjectPool g_object_pool; extern Handle g_main_thread; /// The ID code of the currently running game /// TODO(Subv): This variable should not be here, /// we need a way to store information about the currently loaded application /// for later query during runtime, maybe using the LDR service? extern u64 g_program_id; /// Initialize the kernel void Init(); /// Shutdown the kernel void Shutdown(); /** * Loads executable stored at specified address * @entry_point Entry point in memory of loaded executable * @return True on success, otherwise false */ bool LoadExec(u32 entry_point); } // namespace