// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/profiler.h" #include "core/arm/arm_interface.h" #include "core/mem_map.h" #include "core/hle/hle.h" #include "core/hle/config_mem.h" #include "core/hle/shared_page.h" #include "core/hle/kernel/thread.h" #include "core/hle/service/service.h" #include "core/hle/svc.h" //////////////////////////////////////////////////////////////////////////////////////////////////// namespace HLE { Common::Profiling::TimingCategory profiler_svc("SVC Calls"); static std::vector g_module_db; bool g_reschedule; ///< If true, immediately reschedules the CPU to a new thread static const FunctionDef* GetSVCInfo(u32 opcode) { u32 func_num = opcode & 0xFFFFFF; // 8 bits if (func_num > 0xFF) { LOG_ERROR(Kernel_SVC,"unknown svc=0x%02X", func_num); return nullptr; } return &g_module_db[0].func_table[func_num]; } void CallSVC(u32 opcode) { Common::Profiling::ScopeTimer timer_svc(profiler_svc); const FunctionDef *info = GetSVCInfo(opcode); if (!info) { return; } if (info->func) { info->func(); } else { LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name.c_str()); } } void Reschedule(const char *reason) { DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE // routines. This simulates that time by artificially advancing the number of CPU "ticks". // The value was chosen empirically, it seems to work well enough for everything tested, but // is likely not ideal. We should find a more accurate way to simulate timing with HLE. Core::g_app_core->AddTicks(4000); Core::g_app_core->PrepareReschedule(); g_reschedule = true; } void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) { ModuleDef module = {name, num_functions, func_table}; g_module_db.push_back(module); } static void RegisterAllModules() { SVC::Register(); } void Init() { RegisterAllModules(); Service::Init(); ConfigMem::Init(); SharedPage::Init(); g_reschedule = false; LOG_DEBUG(Kernel, "initialized OK"); } void Shutdown() { ConfigMem::Shutdown(); SharedPage::Shutdown(); Service::Shutdown(); g_module_db.clear(); LOG_DEBUG(Kernel, "shutdown OK"); } } // namespace