// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "common/common_types.h" #include "common/common_funcs.h" #include "core/core.h" #include "core/mem_map.h" #include "core/hle/config_mem.h" //////////////////////////////////////////////////////////////////////////////////////////////////// namespace ConfigMem { struct ConfigMemDef { u8 kernel_unk; // 0 u8 kernel_version_rev; // 1 u8 kernel_version_min; // 2 u8 kernel_version_maj; // 3 u32 update_flag; // 4 u64 ns_tid; // 8 u32 sys_core_ver; // 10 u8 unit_info; // 14 u8 boot_firm; // 15 u8 prev_firm; // 16 INSERT_PADDING_BYTES(0x1); // 17 u32 ctr_sdk_ver; // 18 INSERT_PADDING_BYTES(0x30 - 0x1C); // 1C u32 app_mem_type; // 30 INSERT_PADDING_BYTES(0x40 - 0x34); // 34 u32 app_mem_alloc; // 40 u32 sys_mem_alloc; // 44 u32 base_mem_alloc; // 48 INSERT_PADDING_BYTES(0x60 - 0x4C); // 4C u8 firm_unk; // 60 u8 firm_version_rev; // 61 u8 firm_version_min; // 62 u8 firm_version_maj; // 63 u32 firm_sys_core_ver; // 64 u32 firm_ctr_sdk_ver; // 68 INSERT_PADDING_BYTES(0x1000 - 0x6C); // 6C }; static_assert(sizeof(ConfigMemDef) == Memory::CONFIG_MEMORY_SIZE, "Config Memory structure size is wrong"); static ConfigMemDef config_mem; template inline void Read(T &var, const u32 addr) { u32 offset = addr - Memory::CONFIG_MEMORY_VADDR; ASSERT(offset < Memory::CONFIG_MEMORY_SIZE); var = *(reinterpret_cast(((uintptr_t)&config_mem) + offset)); } // Explicitly instantiate template functions because we aren't defining this in the header: template void Read(u64 &var, const u32 addr); template void Read(u32 &var, const u32 addr); template void Read(u16 &var, const u32 addr); template void Read(u8 &var, const u32 addr); void Init() { std::memset(&config_mem, 0, sizeof(config_mem)); config_mem.update_flag = 0; // No update config_mem.sys_core_ver = 0x2; config_mem.unit_info = 0x1; // Bit 0 set for Retail config_mem.prev_firm = 0; config_mem.app_mem_type = 0x2; // Default app mem type is 0 config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB) config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc); config_mem.firm_unk = 0; config_mem.firm_version_rev = 0; config_mem.firm_version_min = 0x40; config_mem.firm_version_maj = 0x2; config_mem.firm_sys_core_ver = 0x2; } void Shutdown() { } } // namespace