// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "common/common_types.h" #include "common/common_funcs.h" #include "core/core.h" #include "core/memory.h" #include "core/hle/config_mem.h" //////////////////////////////////////////////////////////////////////////////////////////////////// namespace ConfigMem { ConfigMemDef config_mem; void Init() { std::memset(&config_mem, 0, sizeof(config_mem)); config_mem.update_flag = 0; // No update config_mem.sys_core_ver = 0x2; config_mem.unit_info = 0x1; // Bit 0 set for Retail config_mem.prev_firm = 0; config_mem.app_mem_type = 0x2; // Default app mem type is 0 config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB) config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc); config_mem.firm_unk = 0; config_mem.firm_version_rev = 0; config_mem.firm_version_min = 0x40; config_mem.firm_version_maj = 0x2; config_mem.firm_sys_core_ver = 0x2; } void Shutdown() { } } // namespace