// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/logging/log.h" #include "core/hle/applets/swkbd.h" //////////////////////////////////////////////////////////////////////////////////////////////////// namespace HLE { namespace Applets { SoftwareKeyboard::SoftwareKeyboard(Service::APT::AppletId id) : Applet(id) { // Create the SharedMemory that will hold the framebuffer data // TODO(Subv): What size should we use here? using Kernel::MemoryPermission; framebuffer_memory = Kernel::SharedMemory::Create(0x1000, MemoryPermission::ReadWrite, MemoryPermission::ReadWrite, "SoftwareKeyboard Memory"); } ResultCode SoftwareKeyboard::ReceiveParameter(Service::APT::MessageParameter const& parameter) { if (parameter.signal != static_cast(Service::APT::SignalType::LibAppJustStarted)) { LOG_ERROR(Service_APT, "unsupported signal %u", parameter.signal); UNIMPLEMENTED(); // TODO(Subv): Find the right error code return ResultCode(-1); } Service::APT::MessageParameter result; // The buffer passed in parameter contains the data returned by GSPGPU::ImportDisplayCaptureInfo result.signal = static_cast(Service::APT::SignalType::LibAppFinished); result.data = nullptr; result.buffer_size = 0; result.destination_id = static_cast(Service::APT::AppletId::Application); result.sender_id = static_cast(id); result.object = framebuffer_memory; Service::APT::SendParameter(result); return RESULT_SUCCESS; } ResultCode SoftwareKeyboard::Start(Service::APT::AppletStartupParameter const& parameter) { memcpy(&config, parameter.data, parameter.buffer_size); text_memory = boost::static_pointer_cast(parameter.object); // TODO(Subv): Verify if this is the correct behavior memset(text_memory->GetPointer(), 0, text_memory->size); // TODO(Subv): Remove this hardcoded text const wchar_t str[] = L"Subv"; memcpy(text_memory->GetPointer(), str, 4 * sizeof(wchar_t)); // TODO(Subv): Ask for input and write it to the shared memory // TODO(Subv): Find out what are the possible values for the return code, // some games seem to check for a hardcoded 2 config.return_code = 2; config.text_length = 5; config.text_offset = 0; Service::APT::MessageParameter message; message.buffer_size = sizeof(SoftwareKeyboardConfig); message.data = reinterpret_cast(&config); message.signal = static_cast(Service::APT::SignalType::LibAppClosed); message.destination_id = static_cast(Service::APT::AppletId::Application); message.sender_id = static_cast(id); Service::APT::SendParameter(message); return RESULT_SUCCESS; } } } // namespace