// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #ifndef CORE_FILE_SYS_DIRECTORY_H_ #define CORE_FILE_SYS_DIRECTORY_H_ // TODO: Remove the Windows-specific code, FILE is fine there too. #include #include "file_sys.h" #ifdef _WIN32 typedef void * HANDLE; #endif #if defined(__APPLE__) #if TARGET_OS_IPHONE #define HOST_IS_CASE_SENSITIVE 1 #elif TARGET_IPHONE_SIMULATOR #define HOST_IS_CASE_SENSITIVE 0 #else // Mac OSX case sensitivity defaults off, but is user configurable (when // creating a filesytem), so assume the worst: #define HOST_IS_CASE_SENSITIVE 1 #endif #elif defined(_WIN32) || defined(__SYMBIAN32__) #define HOST_IS_CASE_SENSITIVE 0 #else // Android, Linux, BSD (and the rest?) #define HOST_IS_CASE_SENSITIVE 1 #endif #if HOST_IS_CASE_SENSITIVE enum FixPathCaseBehavior { FPC_FILE_MUST_EXIST, // all path components must exist (rmdir, move from) FPC_PATH_MUST_EXIST, // all except the last one must exist - still tries to fix last one (fopen, move to) FPC_PARTIAL_ALLOWED, // don't care how many exist (mkdir recursive) }; bool FixPathCase(std::string& basePath, std::string &path, FixPathCaseBehavior behavior); #endif struct DirectoryFileHandle { #ifdef _WIN32 HANDLE hFile; #else FILE* hFile; #endif DirectoryFileHandle() { #ifdef _WIN32 hFile = (HANDLE)-1; #else hFile = 0; #endif } std::string GetLocalPath(std::string& basePath, std::string localpath); bool Open(std::string& basePath, std::string& fileName, FileAccess access); size_t Read(u8* pointer, s64 size); size_t Write(const u8* pointer, s64 size); size_t Seek(s32 position, FileMove type); void Close(); }; class DirectoryFileSystem : public IFileSystem { public: DirectoryFileSystem(IHandleAllocator *_hAlloc, std::string _basePath); ~DirectoryFileSystem(); void DoState(PointerWrap &p); std::vector GetDirListing(std::string path); u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL); void CloseFile(u32 handle); size_t ReadFile(u32 handle, u8 *pointer, s64 size); size_t WriteFile(u32 handle, const u8 *pointer, s64 size); size_t SeekFile(u32 handle, s32 position, FileMove type); FileInfo GetFileInfo(std::string filename); bool OwnsHandle(u32 handle); bool MkDir(const std::string &dirname); bool RmDir(const std::string &dirname); int RenameFile(const std::string &from, const std::string &to); bool RemoveFile(const std::string &filename); bool GetHostPath(const std::string &inpath, std::string &outpath); private: struct OpenFileEntry { DirectoryFileHandle hFile; }; typedef std::map EntryMap; EntryMap entries; std::string basePath; IHandleAllocator *hAlloc; // In case of Windows: Translate slashes, etc. std::string GetLocalPath(std::string localpath); }; // VFSFileSystem: Ability to map in Android APK paths as well! Does not support all features, only meant for fonts. // Very inefficient - always load the whole file on open. class VFSFileSystem : public IFileSystem { public: VFSFileSystem(IHandleAllocator *_hAlloc, std::string _basePath); ~VFSFileSystem(); void DoState(PointerWrap &p); std::vector GetDirListing(std::string path); u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL); void CloseFile(u32 handle); size_t ReadFile(u32 handle, u8 *pointer, s64 size); size_t WriteFile(u32 handle, const u8 *pointer, s64 size); size_t SeekFile(u32 handle, s32 position, FileMove type); FileInfo GetFileInfo(std::string filename); bool OwnsHandle(u32 handle); bool MkDir(const std::string &dirname); bool RmDir(const std::string &dirname); int RenameFile(const std::string &from, const std::string &to); bool RemoveFile(const std::string &filename); bool GetHostPath(const std::string &inpath, std::string &outpath); private: struct OpenFileEntry { u8 *fileData; size_t size; size_t seekPos; }; typedef std::map EntryMap; EntryMap entries; std::string basePath; IHandleAllocator *hAlloc; std::string GetLocalPath(std::string localpath); }; #endif // CORE_FILE_SYS_DIRECTORY_H_