// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "core/file_sys/archive_backend.h" #include "core/hle/result.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // FileSys namespace namespace FileSys { /// File system interface to the SystemSaveData archive class ArchiveFactory_SystemSaveData final : public ArchiveFactory { public: ArchiveFactory_SystemSaveData(const std::string& mount_point); ResultVal> Open(const Path& path) override; ResultCode Format(const Path& path) override; std::string GetName() const override { return "SystemSaveData"; } private: std::string base_path; }; /** * Constructs a path to the concrete SystemSaveData archive in the host filesystem based on the * input Path and base mount point. * @param mount_point The base mount point of the SystemSaveData archives. * @param path The path that identifies the requested concrete SystemSaveData archive. * @returns The complete path to the specified SystemSaveData archive in the host filesystem */ std::string GetSystemSaveDataPath(const std::string& mount_point, const Path& path); /** * Constructs a path to the base folder to hold concrete SystemSaveData archives in the host file system. * @param mount_point The base folder where this folder resides, ie. SDMC or NAND. * @returns The path to the base SystemSaveData archives' folder in the host file system */ std::string GetSystemSaveDataContainerPath(const std::string& mount_point); /** * Constructs a FileSys::Path object that refers to the SystemSaveData archive identified by * the specified high save id and low save id. * @param high The high word of the save id for the archive * @param low The low word of the save id for the archive * @returns A FileSys::Path to the wanted archive */ Path ConstructSystemSaveDataBinaryPath(u32 high, u32 low); } // namespace FileSys