// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/common_types.h" #include "common/file_util.h" #include "core/file_sys/archive_savedata.h" #include "core/file_sys/disk_archive.h" #include "core/settings.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // FileSys namespace namespace FileSys { Archive_SaveData::Archive_SaveData(const std::string& mount_point) : DiskArchive(mount_point) { LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str()); } ResultCode Archive_SaveData::Open(const Path& path) { if (concrete_mount_point.empty()) concrete_mount_point = Common::StringFromFormat("%s%016X", mount_point.c_str(), Kernel::g_program_id) + DIR_SEP; if (!FileUtil::Exists(concrete_mount_point)) { // When a SaveData archive is created for the first time, it is not yet formatted // and the save file/directory structure expected by the game has not yet been initialized. // Returning the NotFormatted error code will signal the game to provision the SaveData archive // with the files and folders that it expects. return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS, ErrorSummary::InvalidState, ErrorLevel::Status); } return RESULT_SUCCESS; } ResultCode Archive_SaveData::Format(const Path& path) const { FileUtil::DeleteDirRecursively(concrete_mount_point); FileUtil::CreateFullPath(concrete_mount_point); return RESULT_SUCCESS; } } // namespace FileSys