// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" class ARM_Interface; //////////////////////////////////////////////////////////////////////////////////////////////////// namespace Core { struct ThreadContext { u32 cpu_registers[13]; u32 sp; u32 lr; u32 pc; u32 cpsr; u32 fpu_registers[32]; u32 fpscr; u32 fpexc; }; extern ARM_Interface* g_app_core; ///< ARM11 application core extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core //////////////////////////////////////////////////////////////////////////////////////////////////// /// Start the core void Start(); /** * Run the core CPU loop * This function runs the core for the specified number of CPU instructions before trying to update * hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not * required to do a full dispatch with each instruction. NOTE: the number of instructions requested * is not guaranteed to run, as this will be interrupted preemptively if a hardware update is * requested (e.g. on a thread switch). */ void RunLoop(int tight_loop=1000); /// Step the CPU one instruction void SingleStep(); /// Halt the core void Halt(const char *msg); /// Kill the core void Stop(); /// Initialize the core int Init(); /// Shutdown the core void Shutdown(); } // namespace