/** * Copyright (C) 2005-2012 Gekko Emulator * * @file atomic_win32.h * @author ShizZy * @date 2012-06-28 * @brief Cross-platform atomic operations - Windows/Visual C++ * @remark Taken from Dolphin Emulator (http://code.google.com/p/dolphin-emu/) * * @section LICENSE * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details at * http://www.gnu.org/copyleft/gpl.html * * Official project repository can be found at: * http://code.google.com/p/gekko-gc-emu/ */ #ifndef COMMON_ATOMIC_WIN32_H_ #define COMMON_ATOMIC_WIN32_H_ #include "types.h" #include #include namespace common { inline void AtomicAdd(volatile u32& target, u32 value) { InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value); } inline void AtomicAnd(volatile u32& target, u32 value) { _InterlockedAnd((volatile LONG*)&target, (LONG)value); } inline void AtomicIncrement(volatile u32& target) { InterlockedIncrement((volatile LONG*)&target); } inline void AtomicDecrement(volatile u32& target) { InterlockedDecrement((volatile LONG*)&target); } inline u32 AtomicLoad(volatile u32& src) { return src; } inline u32 AtomicLoadAcquire(volatile u32& src) { u32 result = src; _ReadBarrier(); return result; } inline void AtomicOr(volatile u32& target, u32 value) { _InterlockedOr((volatile LONG*)&target, (LONG)value); } inline void AtomicStore(volatile u32& dest, u32 value) { dest = value; } inline void AtomicStoreRelease(volatile u32& dest, u32 value) { _WriteBarrier(); dest = value; } } // namespace #endif // COMMON_ATOMIC_WIN32_H_