// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once // Copyright 2014 Tony Wasserka // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the owner nor the names of its contributors may // be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /* * Standardized way to define a group of registers and corresponding data structures. To define * a new register set, first define struct containing an enumeration called "Id" containing * all register IDs and a template union called "Struct". Specialize the Struct union for any * register ID which needs to be accessed in a specialized way. You can then declare the object * containing all register values using the RegisterSet type, where * BaseType is the underlying type of each register (e.g. u32). * Of course, you'll usually want to implement the Struct template such that they are of the same * size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe * multiple registers with the same structure. * * Example: * * struct Regs { * enum Id : u32 { * Value1 = 0, * Value2 = 1, * Value3 = 2, * NumIds = 3 * }; * * // declare register definition structures * template * union Struct; * }; * * // Define register set object * RegisterSet registers; * * // define register definition structures * template<> * union Regs::Struct { * BitField<0, 4, u32> some_field; * BitField<4, 3, u32> some_other_field; * }; * * Usage in external code (within SomeNamespace scope): * * For a register which maps to a single index: * registers.Get().some_field = some_value; * * For a register which maps to different indices, e.g. a group of similar registers * registers.Get(index).some_field = some_value; * * * @tparam BaseType Base type used for storing individual registers, e.g. u32 * @tparam RegDefinition Class defining an enumeration called "Id" and a template union, as described above. * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated. */ template struct RegisterSet { // Register IDs using Id = typename RegDefinition::Id; // type used for *this using ThisType = RegisterSet; // Register definition structs, defined in RegDefinition template using Struct = typename RegDefinition::template Struct; /* * Lookup register with the given id and return it as the corresponding structure type. * @note This just forwards the arguments to Get(Id). */ template const Struct& Get() const { return Get(id); } /* * Lookup register with the given id and return it as the corresponding structure type. * @note This just forwards the arguments to Get(Id). */ template Struct& Get() { return Get(id); } /* * Lookup register with the given index and return it as the corresponding structure type. * @todo Is this portable with regards to structures larger than BaseType? * @note if index==id, you don't need to specify the function parameter. */ template const Struct& Get(const Id& index) const { const int idx = static_cast(index); return *reinterpret_cast*>(&raw[idx]); } /* * Lookup register with the given index and return it as the corresponding structure type. * @note This just forwards the arguments to the const version of Get(Id). * @note if index==id, you don't need to specify the function parameter. */ template Struct& Get(const Id& index) { return const_cast&>(GetThis().Get(index)); } /* * Plain array access. * @note If you want to have this casted to a register defininition struct, use Get() instead. */ const BaseType& operator[] (const Id& id) const { return raw[static_cast(id)]; } /* * Plain array access. * @note If you want to have this casted to a register defininition struct, use Get() instead. * @note This operator just forwards its argument to the const version. */ BaseType& operator[] (const Id& id) { return const_cast(GetThis()[id]); } private: /* * Returns a const reference to "this". */ const ThisType& GetThis() const { return static_cast(*this); } BaseType raw[Id::NumIds]; };