// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_funcs.h" #include "common/common_paths.h" #include "common/file_util.h" #include "common/logging/log.h" #ifdef _WIN32 #include #include // for SHGetFolderPath #include #include // for GetSaveFileName #include #include // getcwd #include #include "common/string_util.h" // 64 bit offsets for windows #define fseeko _fseeki64 #define ftello _ftelli64 #define atoll _atoi64 #define stat64 _stat64 #define fstat64 _fstat64 #define fileno _fileno #else #ifdef __APPLE__ #include #endif #include #include #include #include #include #include #include #endif #if defined(__APPLE__) #include #include #include #endif #include #include #ifndef S_ISDIR #define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR) #endif #ifdef BSD4_4 #define stat64 stat #define fstat64 fstat #endif // This namespace has various generic functions related to files and paths. // The code still needs a ton of cleanup. // REMEMBER: strdup considered harmful! namespace FileUtil { // Remove any ending forward slashes from directory paths // Modifies argument. static void StripTailDirSlashes(std::string &fname) { if (fname.length() > 1) { size_t i = fname.length() - 1; while (fname[i] == DIR_SEP_CHR) fname[i--] = '\0'; } return; } // Returns true if file filename exists bool Exists(const std::string &filename) { struct stat64 file_info; std::string copy(filename); StripTailDirSlashes(copy); #ifdef _WIN32 int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info); #else int result = stat64(copy.c_str(), &file_info); #endif return (result == 0); } // Returns true if filename is a directory bool IsDirectory(const std::string &filename) { struct stat64 file_info; std::string copy(filename); StripTailDirSlashes(copy); #ifdef _WIN32 int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info); #else int result = stat64(copy.c_str(), &file_info); #endif if (result < 0) { LOG_WARNING(Common_Filesystem, "stat failed on %s: %s", filename.c_str(), GetLastErrorMsg()); return false; } return S_ISDIR(file_info.st_mode); } // Deletes a given filename, return true on success // Doesn't supports deleting a directory bool Delete(const std::string &filename) { LOG_INFO(Common_Filesystem, "file %s", filename.c_str()); // Return true because we care about the file no // being there, not the actual delete. if (!Exists(filename)) { LOG_WARNING(Common_Filesystem, "%s does not exist", filename.c_str()); return true; } // We can't delete a directory if (IsDirectory(filename)) { LOG_ERROR(Common_Filesystem, "Failed: %s is a directory", filename.c_str()); return false; } #ifdef _WIN32 if (!DeleteFile(Common::UTF8ToTStr(filename).c_str())) { LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s", filename.c_str(), GetLastErrorMsg()); return false; } #else if (unlink(filename.c_str()) == -1) { LOG_ERROR(Common_Filesystem, "unlink failed on %s: %s", filename.c_str(), GetLastErrorMsg()); return false; } #endif return true; } // Returns true if successful, or path already exists. bool CreateDir(const std::string &path) { LOG_TRACE(Common_Filesystem, "directory %s", path.c_str()); #ifdef _WIN32 if (::CreateDirectory(Common::UTF8ToTStr(path).c_str(), nullptr)) return true; DWORD error = GetLastError(); if (error == ERROR_ALREADY_EXISTS) { LOG_WARNING(Common_Filesystem, "CreateDirectory failed on %s: already exists", path.c_str()); return true; } LOG_ERROR(Common_Filesystem, "CreateDirectory failed on %s: %i", path.c_str(), error); return false; #else if (mkdir(path.c_str(), 0755) == 0) return true; int err = errno; if (err == EEXIST) { LOG_WARNING(Common_Filesystem, "mkdir failed on %s: already exists", path.c_str()); return true; } LOG_ERROR(Common_Filesystem, "mkdir failed on %s: %s", path.c_str(), strerror(err)); return false; #endif } // Creates the full path of fullPath returns true on success bool CreateFullPath(const std::string &fullPath) { int panicCounter = 100; LOG_TRACE(Common_Filesystem, "path %s", fullPath.c_str()); if (FileUtil::Exists(fullPath)) { LOG_WARNING(Common_Filesystem, "path exists %s", fullPath.c_str()); return true; } size_t position = 0; while (true) { // Find next sub path position = fullPath.find(DIR_SEP_CHR, position); // we're done, yay! if (position == fullPath.npos) return true; // Include the '/' so the first call is CreateDir("/") rather than CreateDir("") std::string const subPath(fullPath.substr(0, position + 1)); if (!FileUtil::IsDirectory(subPath) && !FileUtil::CreateDir(subPath)) { LOG_ERROR(Common, "CreateFullPath: directory creation failed"); return false; } // A safety check panicCounter--; if (panicCounter <= 0) { LOG_ERROR(Common, "CreateFullPath: directory structure is too deep"); return false; } position++; } } // Deletes a directory filename, returns true on success bool DeleteDir(const std::string &filename) { LOG_INFO(Common_Filesystem, "directory %s", filename.c_str()); // check if a directory if (!FileUtil::IsDirectory(filename)) { LOG_ERROR(Common_Filesystem, "Not a directory %s", filename.c_str()); return false; } #ifdef _WIN32 if (::RemoveDirectory(Common::UTF8ToTStr(filename).c_str())) return true; #else if (rmdir(filename.c_str()) == 0) return true; #endif LOG_ERROR(Common_Filesystem, "failed %s: %s", filename.c_str(), GetLastErrorMsg()); return false; } // renames file srcFilename to destFilename, returns true on success bool Rename(const std::string &srcFilename, const std::string &destFilename) { LOG_TRACE(Common_Filesystem, "%s --> %s", srcFilename.c_str(), destFilename.c_str()); if (rename(srcFilename.c_str(), destFilename.c_str()) == 0) return true; LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg()); return false; } // copies file srcFilename to destFilename, returns true on success bool Copy(const std::string &srcFilename, const std::string &destFilename) { LOG_TRACE(Common_Filesystem, "%s --> %s", srcFilename.c_str(), destFilename.c_str()); #ifdef _WIN32 if (CopyFile(Common::UTF8ToTStr(srcFilename).c_str(), Common::UTF8ToTStr(destFilename).c_str(), FALSE)) return true; LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg()); return false; #else // buffer size #define BSIZE 1024 char buffer[BSIZE]; // Open input file FILE *input = fopen(srcFilename.c_str(), "rb"); if (!input) { LOG_ERROR(Common_Filesystem, "opening input failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg()); return false; } // open output file FILE *output = fopen(destFilename.c_str(), "wb"); if (!output) { fclose(input); LOG_ERROR(Common_Filesystem, "opening output failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg()); return false; } // copy loop while (!feof(input)) { // read input int rnum = fread(buffer, sizeof(char), BSIZE, input); if (rnum != BSIZE) { if (ferror(input) != 0) { LOG_ERROR(Common_Filesystem, "failed reading from source, %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg()); goto bail; } } // write output int wnum = fwrite(buffer, sizeof(char), rnum, output); if (wnum != rnum) { LOG_ERROR(Common_Filesystem, "failed writing to output, %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg()); goto bail; } } // close files fclose(input); fclose(output); return true; bail: if (input) fclose(input); if (output) fclose(output); return false; #endif } // Returns the size of filename (64bit) u64 GetSize(const std::string &filename) { if (!Exists(filename)) { LOG_ERROR(Common_Filesystem, "failed %s: No such file", filename.c_str()); return 0; } if (IsDirectory(filename)) { LOG_ERROR(Common_Filesystem, "failed %s: is a directory", filename.c_str()); return 0; } struct stat64 buf; #ifdef _WIN32 if (_tstat64(Common::UTF8ToTStr(filename).c_str(), &buf) == 0) #else if (stat64(filename.c_str(), &buf) == 0) #endif { LOG_TRACE(Common_Filesystem, "%s: %lld", filename.c_str(), (long long)buf.st_size); return buf.st_size; } LOG_ERROR(Common_Filesystem, "Stat failed %s: %s", filename.c_str(), GetLastErrorMsg()); return 0; } // Overloaded GetSize, accepts file descriptor u64 GetSize(const int fd) { struct stat64 buf; if (fstat64(fd, &buf) != 0) { LOG_ERROR(Common_Filesystem, "GetSize: stat failed %i: %s", fd, GetLastErrorMsg()); return 0; } return buf.st_size; } // Overloaded GetSize, accepts FILE* u64 GetSize(FILE *f) { // can't use off_t here because it can be 32-bit u64 pos = ftello(f); if (fseeko(f, 0, SEEK_END) != 0) { LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s", f, GetLastErrorMsg()); return 0; } u64 size = ftello(f); if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) { LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s", f, GetLastErrorMsg()); return 0; } return size; } // creates an empty file filename, returns true on success bool CreateEmptyFile(const std::string &filename) { LOG_TRACE(Common_Filesystem, "%s", filename.c_str()); if (!FileUtil::IOFile(filename, "wb")) { LOG_ERROR(Common_Filesystem, "failed %s: %s", filename.c_str(), GetLastErrorMsg()); return false; } return true; } // Scans the directory tree gets, starting from _Directory and adds the // results into parentEntry. Returns the number of files+directories found u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry) { LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str()); // How many files + directories we found u32 foundEntries = 0; #ifdef _WIN32 // Find the first file in the directory. WIN32_FIND_DATA ffd; HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return foundEntries; } // windows loop do { FSTEntry entry; const std::string virtualName(Common::TStrToUTF8(ffd.cFileName)); #else struct dirent dirent, *result = nullptr; DIR *dirp = opendir(directory.c_str()); if (!dirp) return 0; // non windows loop while (!readdir_r(dirp, &dirent, &result) && result) { FSTEntry entry; const std::string virtualName(result->d_name); #endif // check for "." and ".." if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) continue; entry.virtualName = virtualName; entry.physicalName = directory; entry.physicalName += DIR_SEP + entry.virtualName; if (IsDirectory(entry.physicalName.c_str())) { entry.isDirectory = true; // is a directory, lets go inside entry.size = ScanDirectoryTree(entry.physicalName, entry); foundEntries += (u32)entry.size; } else { // is a file entry.isDirectory = false; entry.size = GetSize(entry.physicalName.c_str()); } ++foundEntries; // Push into the tree parentEntry.children.push_back(entry); #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } closedir(dirp); #endif // Return number of entries found. return foundEntries; } // Deletes the given directory and anything under it. Returns true on success. bool DeleteDirRecursively(const std::string &directory) { LOG_TRACE(Common_Filesystem, "%s", directory.c_str()); #ifdef _WIN32 // Find the first file in the directory. WIN32_FIND_DATA ffd; HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return false; } // windows loop do { const std::string virtualName(Common::TStrToUTF8(ffd.cFileName)); #else struct dirent dirent, *result = nullptr; DIR *dirp = opendir(directory.c_str()); if (!dirp) return false; // non windows loop while (!readdir_r(dirp, &dirent, &result) && result) { const std::string virtualName = result->d_name; #endif // check for "." and ".." if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) continue; std::string newPath = directory + DIR_SEP_CHR + virtualName; if (IsDirectory(newPath)) { if (!DeleteDirRecursively(newPath)) { #ifndef _WIN32 closedir(dirp); #endif return false; } } else { if (!FileUtil::Delete(newPath)) { #ifndef _WIN32 closedir(dirp); #endif return false; } } #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } closedir(dirp); #endif FileUtil::DeleteDir(directory); return true; } // Create directory and copy contents (does not overwrite existing files) void CopyDir(const std::string &source_path, const std::string &dest_path) { #ifndef _WIN32 if (source_path == dest_path) return; if (!FileUtil::Exists(source_path)) return; if (!FileUtil::Exists(dest_path)) FileUtil::CreateFullPath(dest_path); struct dirent dirent, *result = nullptr; DIR *dirp = opendir(source_path.c_str()); if (!dirp) return; while (!readdir_r(dirp, &dirent, &result) && result) { const std::string virtualName(result->d_name); // check for "." and ".." if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) continue; std::string source, dest; source = source_path + virtualName; dest = dest_path + virtualName; if (IsDirectory(source)) { source += '/'; dest += '/'; if (!FileUtil::Exists(dest)) FileUtil::CreateFullPath(dest); CopyDir(source, dest); } else if (!FileUtil::Exists(dest)) FileUtil::Copy(source, dest); } closedir(dirp); #endif } // Returns the current directory std::string GetCurrentDir() { char *dir; // Get the current working directory (getcwd uses malloc) if (!(dir = getcwd(nullptr, 0))) { LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s", GetLastErrorMsg()); return nullptr; } std::string strDir = dir; free(dir); return strDir; } // Sets the current directory to the given directory bool SetCurrentDir(const std::string &directory) { return chdir(directory.c_str()) == 0; } #if defined(__APPLE__) std::string GetBundleDirectory() { CFURLRef BundleRef; char AppBundlePath[MAXPATHLEN]; // Get the main bundle for the app BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle()); CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle); CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath)); CFRelease(BundleRef); CFRelease(BundlePath); return AppBundlePath; } #endif #ifdef _WIN32 std::string& GetExeDirectory() { static std::string exe_path; if (exe_path.empty()) { TCHAR tchar_exe_path[2048]; GetModuleFileName(nullptr, tchar_exe_path, 2048); exe_path = Common::TStrToUTF8(tchar_exe_path); exe_path = exe_path.substr(0, exe_path.find_last_of('\\')); } return exe_path; } #else /** * @return The user’s home directory on POSIX systems */ static const std::string& GetHomeDirectory() { static std::string home_path; if (home_path.empty()) { const char* envvar = getenv("HOME"); if (envvar) { home_path = envvar; } else { auto pw = getpwuid(getuid()); ASSERT_MSG(pw, "$HOME isn’t defined, and the current user can’t be found in /etc/passwd."); home_path = pw->pw_dir; } } return home_path; } /** * Follows the XDG Base Directory Specification to get a directory path * @param envvar The XDG environment variable to get the value from * @return The directory path * @sa http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html */ static const std::string GetUserDirectory(const std::string& envvar) { const char* directory = getenv(envvar.c_str()); std::string user_dir; if (directory) { user_dir = directory; } else { std::string subdirectory; if (envvar == "XDG_DATA_HOME") subdirectory = DIR_SEP ".local" DIR_SEP "share"; else if (envvar == "XDG_CONFIG_HOME") subdirectory = DIR_SEP ".config"; else if (envvar == "XDG_CACHE_HOME") subdirectory = DIR_SEP ".cache"; else ASSERT_MSG(false, "Unknown XDG variable %s.", envvar.c_str()); user_dir = GetHomeDirectory() + subdirectory; } ASSERT_MSG(!user_dir.empty(), "User directory %s musn’t be empty.", envvar.c_str()); ASSERT_MSG(user_dir[0] == '/', "User directory %s must be absolute.", envvar.c_str()); return user_dir; } #endif std::string GetSysDirectory() { std::string sysDir; #if defined (__APPLE__) sysDir = GetBundleDirectory(); sysDir += DIR_SEP; sysDir += SYSDATA_DIR; #else sysDir = SYSDATA_DIR; #endif sysDir += DIR_SEP; LOG_DEBUG(Common_Filesystem, "Setting to %s:", sysDir.c_str()); return sysDir; } // Returns a string with a Citra data dir or file in the user's home // directory. To be used in "multi-user" mode (that is, installed). const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath) { static std::string paths[NUM_PATH_INDICES]; // Set up all paths and files on the first run if (paths[D_USER_IDX].empty()) { #ifdef _WIN32 paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP; paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; #else if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) { paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP; paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; } else { std::string data_dir = GetUserDirectory("XDG_DATA_HOME"); std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME"); std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME"); paths[D_USER_IDX] = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP; paths[D_CONFIG_IDX] = config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP; paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP; } #endif paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP; paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP; paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; } if (!newPath.empty()) { if (!FileUtil::IsDirectory(newPath)) { LOG_ERROR(Common_Filesystem, "Invalid path specified %s", newPath.c_str()); return paths[DirIDX]; } else { paths[DirIDX] = newPath; } switch (DirIDX) { case D_ROOT_IDX: paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP; paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF; break; case D_USER_IDX: paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP; paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP; paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; break; case D_CONFIG_IDX: paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; break; case D_DUMP_IDX: paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; break; case D_LOGS_IDX: paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; } } return paths[DirIDX]; } size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename) { return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size()); } size_t ReadFileToString(bool text_file, const char *filename, std::string &str) { FileUtil::IOFile file(filename, text_file ? "r" : "rb"); auto const f = file.GetHandle(); if (!f) return false; str.resize(static_cast(GetSize(f))); return file.ReadArray(&str[0], str.size()); } /** * Splits the filename into 8.3 format * Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename * @param filename The normal filename to use * @param short_name A 9-char array in which the short name will be written * @param extension A 4-char array in which the extension will be written */ void SplitFilename83(const std::string& filename, std::array& short_name, std::array& extension) { const std::string forbidden_characters = ".\"/\\[]:;=, "; // On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces. short_name = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}; extension = {' ', ' ', ' ', '\0'}; std::string::size_type point = filename.rfind('.'); if (point == filename.size() - 1) point = filename.rfind('.', point); // Get short name. int j = 0; for (char letter : filename.substr(0, point)) { if (forbidden_characters.find(letter, 0) != std::string::npos) continue; if (j == 8) { // TODO(Link Mauve): also do that for filenames containing a space. // TODO(Link Mauve): handle multiple files having the same short name. short_name[6] = '~'; short_name[7] = '1'; break; } short_name[j++] = toupper(letter); } // Get extension. if (point != std::string::npos) { j = 0; for (char letter : filename.substr(point + 1, 3)) extension[j++] = toupper(letter); } } IOFile::IOFile() : m_file(nullptr), m_good(true) {} IOFile::IOFile(std::FILE* file) : m_file(file), m_good(true) {} IOFile::IOFile(const std::string& filename, const char openmode[]) : m_file(nullptr), m_good(true) { Open(filename, openmode); } IOFile::~IOFile() { Close(); } IOFile::IOFile(IOFile&& other) : m_file(nullptr), m_good(true) { Swap(other); } IOFile& IOFile::operator=(IOFile&& other) { Swap(other); return *this; } void IOFile::Swap(IOFile& other) { std::swap(m_file, other.m_file); std::swap(m_good, other.m_good); } bool IOFile::Open(const std::string& filename, const char openmode[]) { Close(); #ifdef _WIN32 _tfopen_s(&m_file, Common::UTF8ToTStr(filename).c_str(), Common::UTF8ToTStr(openmode).c_str()); #else m_file = fopen(filename.c_str(), openmode); #endif m_good = IsOpen(); return m_good; } bool IOFile::Close() { if (!IsOpen() || 0 != std::fclose(m_file)) m_good = false; m_file = nullptr; return m_good; } std::FILE* IOFile::ReleaseHandle() { std::FILE* const ret = m_file; m_file = nullptr; return ret; } void IOFile::SetHandle(std::FILE* file) { Close(); Clear(); m_file = file; } u64 IOFile::GetSize() { if (IsOpen()) return FileUtil::GetSize(m_file); else return 0; } bool IOFile::Seek(s64 off, int origin) { if (!IsOpen() || 0 != fseeko(m_file, off, origin)) m_good = false; return m_good; } u64 IOFile::Tell() { if (IsOpen()) return ftello(m_file); else return -1; } bool IOFile::Flush() { if (!IsOpen() || 0 != std::fflush(m_file)) m_good = false; return m_good; } bool IOFile::Resize(u64 size) { if (!IsOpen() || 0 != #ifdef _WIN32 // ector: _chsize sucks, not 64-bit safe // F|RES: changed to _chsize_s. i think it is 64-bit safe _chsize_s(_fileno(m_file), size) #else // TODO: handle 64bit and growing ftruncate(fileno(m_file), size) #endif ) m_good = false; return m_good; } } // namespace