// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "common/common.h" #include "common/scm_rev.h" #include "common/string_util.h" #include "common/key_map.h" /** * Abstraction class used to provide an interface between emulation code and the frontend * (e.g. SDL, QGLWidget, GLFW, etc...). * * Design notes on the interaction between EmuWindow and the emulation core: * - Generally, decisions on anything visible to the user should be left up to the GUI. * For example, the emulation core should not try to dictate some window title or size. * This stuff is not the core's business and only causes problems with regards to thread-safety * anyway. * - Under certain circumstances, it may be desirable for the core to politely request the GUI * to set e.g. a minimum window size. However, the GUI should always be free to ignore any * such hints. * - EmuWindow may expose some of its state as read-only to the emulation core, however care * should be taken to make sure the provided information is self-consistent. This requires * some sort of synchronization (most of this is still a TODO). * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please * re-read the upper points again and think about it if you don't see this. */ class EmuWindow { public: /// Data structure to store emuwindow configuration struct WindowConfig { bool fullscreen; int res_width; int res_height; std::pair min_client_area_size; }; /// Swap buffers to display the next frame virtual void SwapBuffers() = 0; /// Polls window events virtual void PollEvents() = 0; /// Makes the graphics context current for the caller thread virtual void MakeCurrent() = 0; /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread virtual void DoneCurrent() = 0; virtual void ReloadSetKeymaps() = 0; /// Signals a key press action to the HID module static void KeyPressed(KeyMap::HostDeviceKey key); /// Signals a key release action to the HID module static void KeyReleased(KeyMap::HostDeviceKey key); /** * Returns currently active configuration. * @note Accesses to the returned object need not be consistent because it may be modified in another thread */ const WindowConfig& GetActiveConfig() const { return active_config; } /** * Requests the internal configuration to be replaced by the specified argument at some point in the future. * @note This method is thread-safe, because it delays configuration changes to the GUI event loop. Hence there is no guarantee on when the requested configuration will be active. */ void SetConfig(const WindowConfig& val) { config = val; } /** * Gets the framebuffer size in pixels. * @note This method is thread-safe */ const std::pair GetFramebufferSize() const { return framebuffer_size; } /** * Gets window client area width in logical coordinates. * @note For high-DPI systems, this is smaller than the framebuffer size. * @note This method is thread-safe */ std::pair GetClientAreaSize() const { return std::make_pair(client_area_width, client_area_height); } protected: EmuWindow() { // TODO: Find a better place to set this. config.min_client_area_size = std::make_pair(400u, 480u); active_config = config; } virtual ~EmuWindow() {} /** * Processes any pending configuration changes from the last SetConfig call. * This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration * field changed. * @note Implementations will usually want to call this from the GUI thread. * @todo Actually call this in existing implementations. */ void ProcessConfigurationChanges() { // TODO: For proper thread safety, we should eventually implement a proper // multiple-writer/single-reader queue... if (config.min_client_area_size != active_config.min_client_area_size) { OnMinimalClientAreaChangeRequest(config.min_client_area_size); config.min_client_area_size = active_config.min_client_area_size; } } /** * Update internal framebuffer size with the given parameter. * @note EmuWindow implementations will usually use this in window resize event handlers. */ void NotifyFramebufferSizeChanged(const std::pair& size) { framebuffer_size = size; } /** * Update internal client area size with the given parameter. * @note EmuWindow implementations will usually use this in window resize event handlers. */ void NotifyClientAreaSizeChanged(const std::pair& size) { client_area_width = size.first; client_area_height = size.second; } private: /** * Handler called when the minimal client area was requested to be changed via SetConfig. * For the request to be honored, EmuWindow implementations will usually reimplement this function. */ virtual void OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) { // By default, ignore this request and do nothing. } std::pair framebuffer_size; unsigned client_area_width; ///< Current client width, should be set by window impl. unsigned client_area_height; ///< Current client height, should be set by window impl. WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges) WindowConfig active_config; ///< Internal active configuration };