// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "emu_window.h" #include "video_core/video_core.h" bool EmuWindow::touch_pressed = false; void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) { Service::HID::PadState mapped_key = KeyMap::GetPadKey(key); Service::HID::PadButtonPress(mapped_key); } void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) { Service::HID::PadState mapped_key = KeyMap::GetPadKey(key); Service::HID::PadButtonRelease(mapped_key); } /** * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout * @param layout FramebufferLayout object describing the framebuffer size and screen positions * @param framebuffer_x Framebuffer x-coordinate to check * @param framebuffer_y Framebuffer y-coordinate to check * @return True if the coordinates are within the touchpad, otherwise false */ static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y) { return (framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right); } void EmuWindow::TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y) { if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) { u16 touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - layout.bottom_screen.left) / (layout.bottom_screen.right - layout.bottom_screen.left); u16 touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - layout.bottom_screen.top) / (layout.bottom_screen.bottom - layout.bottom_screen.top); Service::HID::TouchPress(touch_x, touch_y); Service::HID::TouchUpdateComplete(); touch_pressed = true; } } void EmuWindow::TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y) { if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) { Service::HID::TouchRelease(); Service::HID::TouchUpdateComplete(); touch_pressed = false; } } void EmuWindow::TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y) { if (touch_pressed) { if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) { EmuWindow::TouchPressed(layout, framebuffer_x, framebuffer_y); } else { Service::HID::TouchRelease(); Service::HID::TouchUpdateComplete(); touch_pressed = false; } } } EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) { ASSERT(width > 0); ASSERT(height > 0); EmuWindow::FramebufferLayout res = { width, height, {}, {} }; float window_aspect_ratio = static_cast(height) / width; float emulation_aspect_ratio = static_cast(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); res.top_screen.left = 0; res.top_screen.right = res.top_screen.left + width; res.top_screen.top = (height - viewport_height) / 2; res.top_screen.bottom = res.top_screen.top + viewport_height / 2; int bottom_width = static_cast((static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; res.bottom_screen.left = bottom_border; res.bottom_screen.right = res.bottom_screen.left + bottom_width; res.bottom_screen.top = res.top_screen.bottom; res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; } else { // Otherwise, apply borders to the left and right sides of the window. int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); res.top_screen.left = (width - viewport_width) / 2; res.top_screen.right = res.top_screen.left + viewport_width; res.top_screen.top = 0; res.top_screen.bottom = res.top_screen.top + height / 2; int bottom_width = static_cast((static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; res.bottom_screen.left = res.top_screen.left + bottom_border; res.bottom_screen.right = res.bottom_screen.left + bottom_width; res.bottom_screen.top = res.top_screen.bottom; res.bottom_screen.bottom = res.bottom_screen.top + height / 2; } return res; }