// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "common_types.h" #include #ifdef _WIN32 #define SLEEP(x) Sleep(x) #else #include #define SLEEP(x) usleep(x*1000) #endif template struct CompileTimeAssert; template<> struct CompileTimeAssert {}; #define b2(x) ( (x) | ( (x) >> 1) ) #define b4(x) ( b2(x) | ( b2(x) >> 2) ) #define b8(x) ( b4(x) | ( b4(x) >> 4) ) #define b16(x) ( b8(x) | ( b8(x) >> 8) ) #define b32(x) (b16(x) | (b16(x) >>16) ) #define ROUND_UP_POW2(x) (b32(x - 1) + 1) #define MIN(a, b) ((a)<(b)?(a):(b)) #define MAX(a, b) ((a)>(b)?(a):(b)) #define CLAMP(x, min, max) (((x) > max) ? max : (((x) < min) ? min : (x))) #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) #ifndef _WIN32 #include #ifdef __linux__ #include #elif defined __FreeBSD__ #include #endif // go to debugger mode #ifdef GEKKO #define Crash() #elif defined _M_GENERIC #define Crash() { exit(1); } #else #define Crash() {asm ("int $3");} #endif #define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0])) // GCC 4.8 defines all the rotate functions now // Small issue with GCC's lrotl/lrotr intrinsics is they are still 32bit while we require 64bit #ifndef _rotl inline u32 _rotl(u32 x, int shift) { shift &= 31; if (!shift) return x; return (x << shift) | (x >> (32 - shift)); } inline u32 _rotr(u32 x, int shift) { shift &= 31; if (!shift) return x; return (x >> shift) | (x << (32 - shift)); } #endif inline u64 _rotl64(u64 x, unsigned int shift){ unsigned int n = shift % 64; return (x << n) | (x >> (64 - n)); } inline u64 _rotr64(u64 x, unsigned int shift){ unsigned int n = shift % 64; return (x >> n) | (x << (64 - n)); } #else // WIN32 #include // Function Cross-Compatibility #define strcasecmp _stricmp #define strncasecmp _strnicmp #define unlink _unlink #define snprintf _snprintf #define vscprintf _vscprintf // Locale Cross-Compatibility #define locale_t _locale_t #define freelocale _free_locale #define newlocale(mask, locale, base) _create_locale(mask, locale) #define LC_GLOBAL_LOCALE ((locale_t)-1) #define LC_ALL_MASK LC_ALL #define LC_COLLATE_MASK LC_COLLATE #define LC_CTYPE_MASK LC_CTYPE #define LC_MONETARY_MASK LC_MONETARY #define LC_NUMERIC_MASK LC_NUMERIC #define LC_TIME_MASK LC_TIME inline locale_t uselocale(locale_t new_locale) { // Retrieve the current per thread locale setting bool bIsPerThread = (_configthreadlocale(0) == _ENABLE_PER_THREAD_LOCALE); // Retrieve the current thread-specific locale locale_t old_locale = bIsPerThread ? _get_current_locale() : LC_GLOBAL_LOCALE; if(new_locale == LC_GLOBAL_LOCALE) { // Restore the global locale _configthreadlocale(_DISABLE_PER_THREAD_LOCALE); } else if(new_locale != nullptr) { // Configure the thread to set the locale only for this thread _configthreadlocale(_ENABLE_PER_THREAD_LOCALE); // Set all locale categories for(int i = LC_MIN; i <= LC_MAX; i++) setlocale(i, new_locale->locinfo->lc_category[i].locale); } return old_locale; } // 64 bit offsets for windows #define fseeko _fseeki64 #define ftello _ftelli64 #define atoll _atoi64 #define stat64 _stat64 #define fstat64 _fstat64 #define fileno _fileno #if _M_IX86 #define Crash() {__asm int 3} #else extern "C" { __declspec(dllimport) void __stdcall DebugBreak(void); } #define Crash() {DebugBreak();} #endif // M_IX86 #endif // WIN32 ndef // Dolphin's min and max functions #undef min #undef max template inline T min(const T& a, const T& b) {return a > b ? b : a;} template inline T max(const T& a, const T& b) {return a > b ? a : b;} // Generic function to get last error message. // Call directly after the command or use the error num. // This function might change the error code. // Defined in Misc.cpp. const char* GetLastErrorMsg(); namespace Common { inline u8 swap8(u8 _data) {return _data;} inline u32 swap24(const u8* _data) {return (_data[0] << 16) | (_data[1] << 8) | _data[2];} #ifdef ANDROID #undef swap16 #undef swap32 #undef swap64 #endif #ifdef _WIN32 inline u16 swap16(u16 _data) {return _byteswap_ushort(_data);} inline u32 swap32(u32 _data) {return _byteswap_ulong (_data);} inline u64 swap64(u64 _data) {return _byteswap_uint64(_data);} #elif _M_ARM inline u16 swap16 (u16 _data) { u32 data = _data; __asm__ ("rev16 %0, %1\n" : "=l" (data) : "l" (data)); return (u16)data;} inline u32 swap32 (u32 _data) {__asm__ ("rev %0, %1\n" : "=l" (_data) : "l" (_data)); return _data;} inline u64 swap64(u64 _data) {return ((u64)swap32(_data) << 32) | swap32(_data >> 32);} #elif __linux__ inline u16 swap16(u16 _data) {return bswap_16(_data);} inline u32 swap32(u32 _data) {return bswap_32(_data);} inline u64 swap64(u64 _data) {return bswap_64(_data);} #elif __APPLE__ inline __attribute__((always_inline)) u16 swap16(u16 _data) {return (_data >> 8) | (_data << 8);} inline __attribute__((always_inline)) u32 swap32(u32 _data) {return __builtin_bswap32(_data);} inline __attribute__((always_inline)) u64 swap64(u64 _data) {return __builtin_bswap64(_data);} #elif __FreeBSD__ inline u16 swap16(u16 _data) {return bswap16(_data);} inline u32 swap32(u32 _data) {return bswap32(_data);} inline u64 swap64(u64 _data) {return bswap64(_data);} #else // Slow generic implementation. inline u16 swap16(u16 data) {return (data >> 8) | (data << 8);} inline u32 swap32(u32 data) {return (swap16(data) << 16) | swap16(data >> 16);} inline u64 swap64(u64 data) {return ((u64)swap32(data) << 32) | swap32(data >> 32);} #endif inline u16 swap16(const u8* _pData) {return swap16(*(const u16*)_pData);} inline u32 swap32(const u8* _pData) {return swap32(*(const u32*)_pData);} inline u64 swap64(const u8* _pData) {return swap64(*(const u64*)_pData);} template void swap(u8*); template <> inline void swap<1>(u8* data) {} template <> inline void swap<2>(u8* data) { *reinterpret_cast(data) = swap16(data); } template <> inline void swap<4>(u8* data) { *reinterpret_cast(data) = swap32(data); } template <> inline void swap<8>(u8* data) { *reinterpret_cast(data) = swap64(data); } template inline T FromBigEndian(T data) { //static_assert(std::is_arithmetic::value, "function only makes sense with arithmetic types"); swap(reinterpret_cast(&data)); return data; } } // Namespace Common