// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once // DO NOT EVER INCLUDE directly _or indirectly_ from this file // since it slows down the build a lot. #include #include #include // Force enable logging in the right modes. For some reason, something had changed // so that debugfast no longer logged. #if defined(_DEBUG) || defined(DEBUGFAST) #undef LOGGING #define LOGGING 1 #endif #define STACKALIGN // An inheritable class to disallow the copy constructor and operator= functions class NonCopyable { protected: NonCopyable() {} NonCopyable(const NonCopyable&&) {} void operator=(const NonCopyable&&) {} private: NonCopyable(NonCopyable&); NonCopyable& operator=(NonCopyable& other); }; #include "common/log.h" #include "common/common_types.h" #include "common/msg_handler.h" #include "common/common_funcs.h" #include "common/common_paths.h" #include "common/platform.h" #ifdef __APPLE__ // The Darwin ABI requires that stack frames be aligned to 16-byte boundaries. // This is only needed on i386 gcc - x86_64 already aligns to 16 bytes. #if defined __i386__ && defined __GNUC__ #undef STACKALIGN #define STACKALIGN __attribute__((__force_align_arg_pointer__)) #endif #elif defined _WIN32 // Check MSC ver #if !defined _MSC_VER || _MSC_VER <= 1000 #error needs at least version 1000 of MSC #endif #define NOMINMAX // Memory leak checks #define CHECK_HEAP_INTEGRITY() // Alignment #define MEMORY_ALIGNED16(x) __declspec(align(16)) x #define MEMORY_ALIGNED32(x) __declspec(align(32)) x #define MEMORY_ALIGNED64(x) __declspec(align(64)) x #define MEMORY_ALIGNED128(x) __declspec(align(128)) x #define MEMORY_ALIGNED16_DECL(x) __declspec(align(16)) x #define MEMORY_ALIGNED64_DECL(x) __declspec(align(64)) x // Since they are always around on windows #define HAVE_WX 1 #define HAVE_OPENAL 1 #define HAVE_PORTAUDIO 1 // Debug definitions #if defined(_DEBUG) #include #undef CHECK_HEAP_INTEGRITY #define CHECK_HEAP_INTEGRITY() {if (!_CrtCheckMemory()) PanicAlert("memory corruption detected. see log.");} // If you want to see how much a pain in the ass singletons are, for example: // {614} normal block at 0x030C5310, 188 bytes long. // Data: 4D 61 73 74 65 72 20 4C 6F 67 00 00 00 00 00 00 struct CrtDebugBreak { CrtDebugBreak(int spot) { _CrtSetBreakAlloc(spot); } }; //CrtDebugBreak breakAt(614); #endif // end DEBUG/FAST #endif // Windows compatibility #ifndef _WIN32 #ifdef _LP64 #define _M_X64 1 #else #define _M_IX86 1 #endif #define __forceinline inline __attribute__((always_inline)) #define MEMORY_ALIGNED16(x) __attribute__((aligned(16))) x #define MEMORY_ALIGNED32(x) __attribute__((aligned(32))) x #define MEMORY_ALIGNED64(x) __attribute__((aligned(64))) x #define MEMORY_ALIGNED128(x) __attribute__((aligned(128))) x #define MEMORY_ALIGNED16_DECL(x) __attribute__((aligned(16))) x #define MEMORY_ALIGNED64_DECL(x) __attribute__((aligned(64))) x #endif #ifdef _MSC_VER #define __strdup _strdup #define __getcwd _getcwd #define __chdir _chdir #else #define __strdup strdup #define __getcwd getcwd #define __chdir chdir #endif // Dummy macro for marking translatable strings that can not be immediately translated. // wxWidgets does not have a true dummy macro for this. #define _trans(a) a #if defined _M_GENERIC # define _M_SSE 0x0 #elif defined __GNUC__ # if defined __SSE4_2__ # define _M_SSE 0x402 # elif defined __SSE4_1__ # define _M_SSE 0x401 # elif defined __SSSE3__ # define _M_SSE 0x301 # elif defined __SSE3__ # define _M_SSE 0x300 # endif #elif (_MSC_VER >= 1500) || __INTEL_COMPILER // Visual Studio 2008 # define _M_SSE 0x402 #endif // Host communication. enum HOST_COMM { // Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on WM_USER_STOP = 10, WM_USER_CREATE, WM_USER_SETCURSOR, }; // Used for notification on emulation state enum EMUSTATE_CHANGE { EMUSTATE_CHANGE_PLAY = 1, EMUSTATE_CHANGE_PAUSE, EMUSTATE_CHANGE_STOP }; #ifdef _MSC_VER #ifndef _XBOX inline unsigned long long bswap64(unsigned long long x) { return _byteswap_uint64(x); } inline unsigned int bswap32(unsigned int x) { return _byteswap_ulong(x); } inline unsigned short bswap16(unsigned short x) { return _byteswap_ushort(x); } #else inline unsigned long long bswap64(unsigned long long x) { return __loaddoublewordbytereverse(0, &x); } inline unsigned int bswap32(unsigned int x) { return __loadwordbytereverse(0, &x); } inline unsigned short bswap16(unsigned short x) { return __loadshortbytereverse(0, &x); } #endif #else // TODO: speedup inline unsigned short bswap16(unsigned short x) { return (x << 8) | (x >> 8); } inline unsigned int bswap32(unsigned int x) { return (x >> 24) | ((x & 0xFF0000) >> 8) | ((x & 0xFF00) << 8) | (x << 24);} inline unsigned long long bswap64(unsigned long long x) {return ((unsigned long long)bswap32(x) << 32) | bswap32(x >> 32); } #endif inline float bswapf(float f) { union { float f; unsigned int u32; } dat1, dat2; dat1.f = f; dat2.u32 = bswap32(dat1.u32); return dat2.f; } inline double bswapd(double f) { union { double f; unsigned long long u64; } dat1, dat2; dat1.f = f; dat2.u64 = bswap64(dat1.u64); return dat2.f; } #include "swap.h"