// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "common/common.h" // Atomic operations are performed in a single step by the CPU. It is // impossible for other threads to see the operation "half-done." // // Some atomic operations can be combined with different types of memory // barriers called "Acquire semantics" and "Release semantics", defined below. // // Acquire semantics: Future memory accesses cannot be relocated to before the // operation. // // Release semantics: Past memory accesses cannot be relocated to after the // operation. // // These barriers affect not only the compiler, but also the CPU. namespace Common { inline void AtomicAdd(volatile u32& target, u32 value) { __sync_add_and_fetch(&target, value); } inline void AtomicAnd(volatile u32& target, u32 value) { __sync_and_and_fetch(&target, value); } inline void AtomicDecrement(volatile u32& target) { __sync_add_and_fetch(&target, -1); } inline void AtomicIncrement(volatile u32& target) { __sync_add_and_fetch(&target, 1); } inline u32 AtomicLoad(volatile u32& src) { return src; // 32-bit reads are always atomic. } inline u32 AtomicLoadAcquire(volatile u32& src) { //keep the compiler from caching any memory references u32 result = src; // 32-bit reads are always atomic. //__sync_synchronize(); // TODO: May not be necessary. // Compiler instruction only. x86 loads always have acquire semantics. __asm__ __volatile__ ( "":::"memory" ); return result; } inline void AtomicOr(volatile u32& target, u32 value) { __sync_or_and_fetch(&target, value); } inline void AtomicStore(volatile u32& dest, u32 value) { dest = value; // 32-bit writes are always atomic. } inline void AtomicStoreRelease(volatile u32& dest, u32 value) { __sync_lock_test_and_set(&dest, value); // TODO: Wrong! This function is has acquire semantics. } } // Old code kept here for reference in case we need the parts with __asm__ __volatile__. #if 0 LONG SyncInterlockedIncrement(LONG *Dest) { #if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__)) return __sync_add_and_fetch(Dest, 1); #else register int result; __asm__ __volatile__("lock; xadd %0,%1" : "=r" (result), "=m" (*Dest) : "0" (1), "m" (*Dest) : "memory"); return result; #endif } LONG SyncInterlockedExchangeAdd(LONG *Dest, LONG Val) { #if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__)) return __sync_add_and_fetch(Dest, Val); #else register int result; __asm__ __volatile__("lock; xadd %0,%1" : "=r" (result), "=m" (*Dest) : "0" (Val), "m" (*Dest) : "memory"); return result; #endif } LONG SyncInterlockedExchange(LONG *Dest, LONG Val) { #if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__)) return __sync_lock_test_and_set(Dest, Val); #else register int result; __asm__ __volatile__("lock; xchg %0,%1" : "=r" (result), "=m" (*Dest) : "0" (Val), "m" (*Dest) : "memory"); return result; #endif } #endif