// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #ifndef _CITRA_QT_MAIN_HXX_ #define _CITRA_QT_MAIN_HXX_ #include #include #include "ui_main.h" class GImageInfo; class GRenderWindow; class EmuThread; class ProfilerWidget; class DisassemblerWidget; class RegistersWidget; class CallstackWidget; class GPUCommandStreamWidget; class GPUCommandListWidget; class GMainWindow : public QMainWindow { Q_OBJECT // TODO: Make use of this! enum { UI_IDLE, UI_EMU_BOOTING, UI_EMU_RUNNING, UI_EMU_STOPPING, }; public: GMainWindow(); ~GMainWindow(); signals: /** * Signal that is emitted when a new EmuThread has been created and an emulation session is * about to start. At this time, the core system emulation has been initialized, and all * emulation handles and memory should be valid. * * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to * access/change emulation state). */ void EmulationStarting(EmuThread* emu_thread); /** * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core * system emulation handles and memory are still valid, but are about become invalid. */ void EmulationStopping(); private: void BootGame(std::string filename); void ShutdownGame(); void closeEvent(QCloseEvent* event) override; private slots: void OnStartGame(); void OnPauseGame(); void OnStopGame(); void OnMenuLoadFile(); void OnMenuLoadSymbolMap(); void OnOpenHotkeysDialog(); void OnConfigure(); void OnDisplayTitleBars(bool); void SetHardwareRendererEnabled(bool); void ToggleWindowMode(); private: Ui::MainWindow ui; GRenderWindow* render_window; std::unique_ptr emu_thread; ProfilerWidget* profilerWidget; DisassemblerWidget* disasmWidget; RegistersWidget* registersWidget; CallstackWidget* callstackWidget; GPUCommandStreamWidget* graphicsWidget; GPUCommandListWidget* graphicsCommandsWidget; }; #endif // _CITRA_QT_MAIN_HXX_