// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "ui_hotkeys.h" class QDialog; class QKeySequence; class QSettings; class QShortcut; /** * Register a hotkey. * * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger") * @param action Name of the action (e.g. "Start Emulation", "Load Image") * @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the settings file before * @param default_context Default context to assign if the hotkey wasn't present in the settings file before * @warning Both the group and action strings will be displayed in the hotkey settings dialog */ void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq = QKeySequence(), Qt::ShortcutContext default_context = Qt::WindowShortcut); /** * Returns a QShortcut object whose activated() signal can be connected to other QObjects' slots. * * @param widget Parent widget of the returned QShortcut. * @warning If multiple QWidgets' call this function for the same action, the returned QShortcut will be the same. Thus, you shouldn't rely on the caller really being the QShortcut's parent. */ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget); /** * Saves all registered hotkeys to the settings file. * * @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a settings group will be created to store the key sequence and the hotkey context. */ void SaveHotkeys(QSettings& settings); /** * Loads hotkeys from the settings file. * * @note Yet unregistered hotkeys which are present in the settings will automatically be registered. */ void LoadHotkeys(QSettings& settings); class GHotkeysDialog : public QDialog { Q_OBJECT public: GHotkeysDialog(QWidget* parent = NULL); private: Ui::hotkeys ui; };